this post was submitted on 27 Jun 2023
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Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.

…uh, no. It was a hot mess at launch.

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[–] [email protected] 30 points 2 years ago (16 children)

I'm glad some of you had fun with the story

Not to mention the story was still very much on rails. Even if there were like what, 3 different outcomes? And on top of that, once you beat the game there is absolutely fuck all to do.

Honestly. I put about 50-60 hours into cyberpunk. I enjoyed every single hour of it. But once the main campaign was complete, there was just nothing left to do. I tried many times to jump back in and go do side quests or explore but the world is just completely empty.

[–] [email protected] 22 points 2 years ago (14 children)

My feelings exactly.

I played for 60 hours or so, and I enjoyed it a lot. But they put a fatal design flaw into the game by forcing to you be V, and by putting a ticking time bomb in your head. That means that if you play logically, you'll follow the storyline quests in order to fix the big issue rather than spending the time slowly exploring the world they made. It also means that once you beat it, there's no fun in going back and doing it again, because you have to follow the same railroad tracks and go through the same story beats again. It cheapens the experience greatly.

Like you, the world holds no interest for me now that I have found a satisfying ending for V. The least they could have done was put in a "story mode," and a separate "open mode" where you can build any character (who isn't V) and live any life you choose, free from the main quest railroad.

I'll never understand why game designers would make an open world, and then slap on a "YOU HAVE TO SAVE YOUR LIFE HURRY UP!!! railroad quest as the main story. It's a lazy and utterly stupid design choice.

[–] [email protected] 13 points 2 years ago* (last edited 2 years ago) (13 children)

Counter point: Fallout 4 has you searching for your kidnapped son. I'm a father, in actuality. So to me that's an imperative too, but it didn't stop me from building skyscrapers in the interim. There was no real death clock, so I really don't get your criticism there.

Shit, final fantasy 7 is one of the greatest games of all time and that asteroid will sit there in the sky as long as you let it. You're reaching hard. The more I think on it, nearly every open world game has some imperative story point and they'll happily wait for you to get there. You get tuberculosis in RDR2 and you will live forever as long as you avoid the last mission. This isn't uncommon at all.

[–] [email protected] 2 points 2 years ago (1 children)

The difference is, there was actually engaging content outside the main story quest in those games.

I'm at 67 hours in Cyberpunk and last time I logged in I spent 20-30 minutes just TRYING to find something to do. There was absolutely nothing that pulled you into the world. There's no base building mechanic. No fishing or hunting. Just.. empty lifelessness.

I'm not trying to say it's a bad game. The story was really fun. But if you are expecting some vast open world game that leaves you plenty to do outside the story... this just ain't it. At least in my own personal experiences. I dumped FAR more time into games like RDR2 and Fallout 4.

[–] [email protected] 2 points 2 years ago (1 children)

Not every open world game needs to be infinite, right? There was no base building mechanic... but why would it need one? There was one in Fallout 4, but it was pretty much entirely ignorable and only offered annoyance. A subset of people wanted to play the sims. There was no base building in GTA games either. Most open worlds don't have such a mechanic.

What I found it has is replay value. You can play that game multiple ways and it is markedly different. Same thing with Witcher 3, there's no infinite game mechanic. You start over and try different things. People loved that game and frankly CP2077 followed exactly the same framework, just "with guns". Why is it a problem with CP2077? Couldn't possibly be because there's a prominent trans character, or a pretty girl who won't sleep with your male character ...

I think the near clone that Cp2077 is of Witcher 3 really drives home the point. People didn't have a problem with the game, but certain groups have made it cool to nitpick one and not the other.

[–] [email protected] 2 points 2 years ago

Why is it a problem with CP2077? Couldn't possibly be because there's a prominent trans character

Literally no one here is complaining about this, and you are the only one to bring this up. I have at least triple the time in Witcher 3 that I do in CP2077 and I never once completed the game in Witcher 3. Because there is so much more to do in that game. It is a more vibrant world, with more engaging side quests and little areas to explore.

There's nothing to explore in CP2077. It honestly feels like you are driving around in a vast wasteland for 90% of the game.

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