this post was submitted on 26 Jun 2023
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For films, you have idiots like Christopher Nolan who's head is so far up his own ass he can probably see daylight. He purposefully mixes the audio poorly so nobody can hear anything, and likes it that way because .... something something something immersion artsy bullshit. I couldn't even finish watching Tenet, we turned it off halfway through because we had zero clue what was going on, and I will refuse to ever watch another Nolan film after that.
For games, I think it's just poor mixing, I doubt they mean to do it on purpose. They just don't invest in the proper audio people.
Interesting, I thought the sound mixing in films was poor because it was designed for cinema viewing and then not optimised for home setups. But I don't watch many movies on the big screen anymore. I thought at least some people were enjoying good quality mixing haha
That's a big part of it. And people can have so many different set ups now too. And there isn't time/funding to redo the mix for them all. There was a good article that covered some of the various reasons, I can't find it but some others...
https://www.slashfilm.com/673162/heres-why-movie-dialogue-has-gotten-more-difficult-to-understand-and-three-ways-to-fix-it/
https://www.avclub.com/television-film-sound-audio-quality-subtitles-why-1849664873
The article I'm thinking of also mentioned mics changing, and actors not having to speak directly into it to get anything. So it opens up far more realistic acting, but makes capturing/mixing that dialogue more difficult.
That's really interesting too! I guess there are so many combinations of recording equipment, the quality of the mix, the streaming services spec, and the consumers set up, that they can't accommodate everyone.
Thanks for the links 👍