this post was submitted on 22 Jun 2025
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Programming Languages

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[–] [email protected] 5 points 2 days ago* (last edited 2 days ago) (5 children)

Also dropping here the list of contrarian views op listed in the next article:

Language Design: Popular, but Wrong

  1. static members
  2. properties
  3. <> for generics
  4. [] for arrays
  5. Type ident instead of ident: Type
  6. having if-then-else and switch/case and a ternary operator
  7. having both modifiers and annotations
  8. async/await
  9. separate namespaces for methods and fields
  10. method overloading
  11. namespace declarations doubling as imports
  12. special syntax for casting
  13. using cast syntax for things that are not casts
  14. requiring () for methods without parameters
[–] [email protected] 2 points 1 day ago (4 children)

Yea what is wrong with static members? What do they even mean with "[] for arrays"? Why is that bad? Method overloding is bad? why??

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago) (3 children)

I'm assuming static members are bad because globals are bad

"[] for arrays" is because they want to reserve it for generics once <> is retired

I think the oveloading thing is about the c/cpp thing where you can define the same function multiple times in the same namespace which yeah sucks imo

[–] [email protected] 1 points 1 day ago (1 children)

I mean in c/c++ statics arent really globals, you cant acess the from outsside their scope can you? They just retain their value or am i wrong?

[] for arrays is the thing that has been used forever so why should we not use it annymore?

Overloading is also pretty usefull, overloading class constructors is great. I am not a 40 year experience developer but learning c/c++ i never thought that was so bad.

[–] [email protected] 1 points 1 day ago (1 children)

I have no idea about c/c++ statics, does c even have statics? What kind of a scope could statics even have?

I'm very much novice myself and I never liked the idea of trusting the compiler with figuring out the correct overload and neither do I like not being able to tell which version of a function is being called at a glance. Named constructors ftw

[–] [email protected] 3 points 1 day ago

I mean the thing with overloading is that your functions should have some difference in the paraameters they take, if you make 3 functions that have the exact same parameters of course you will not be shure what the compiler does(alötho i dont think that it would compile? But i dont think that i have ever done that)

If you have a foo(int x float y) and a foo( int x ) function and you call it with just a x as parameter you can be shure the compiler will call your second function. If the compiler for some reasson tried to use the first foo it would throw a error because it wants a int and a float and you just gave it one int.

I am shure that

Foo(){ static int x =0;
X +=1; Printf("%d",); }

Foo(); every time foo is called x increments so print will be 1,2,3,4... for every call of foo

Printf("%d",x); <- wont work because x cant be acessed here, it is out of scope.

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