this post was submitted on 15 Jun 2025
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To my fellow players, how do you handle raids with tons of activity? I’m struggling with keeping up with the on-screen action and not over focusing on the casting bar and timers. Does it just take time to figure out the cadence of the actions?

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[–] [email protected] 9 points 1 week ago (13 children)

There's a few things you can do to help with raiding:

  1. Consider optimizing your HUD. Move important information closer to the center of your screen and less important information further away. This helps it so you don't have to keep looking all over the place to keep tabs on what's going on. Can even make a separate raiding HUD preset and hide some of the information or hot bars you don't need in raids.
  2. Turn down spell effects. I forget where exactly the setting is, but you can set it to show only important spell effects from your party members and no spell effects from those outside your party. I have some macros set up so I can quickly swap between shiny light spam and clean reduced spell effects when I actually need to see what's going on.
  3. Consider rearranging your hot bar. Sometimes you get used to pianoing your fingers across your keyboard and don't realize there's some commonly used spells and abilities you can move over to be more accessible. If you want to go even further, you can consider upgrading your peripherals. I really like having an MMO mouse with the 12 buttons on the side. I have it mapped to my hot bars so I can cast everything with my thumb on my mouse plus maybe a modifier key.
  4. Given all of that, a fair bit of it comes down to just learning. As you learn and get better at your rotation you have to spend less time focusing on what to press when and you get a better feel for your cool downs without having to watch the timer as closely. And as you do a fight more and more you just get used to not only what's happening but also what's coming up which allows you to potion and plan accordingly.
[–] [email protected] 2 points 1 week ago (12 children)

Thank you Lezcubus for the feedback. I should have added that I play primarily on my LegionGo, so it’s all controller based. I attached a screenshot of how my HUD looks like.

I was thinking of centering the information closer to the screen but then I struggle that the beauty of the game is being covered by the HUD. I guess I need to find a balance in between.

Yeah, spell effects are full for myself and minimal for everyone else. I’ll give it a try to just turn everyone else’s off. I need to dig into macros more, just difficult with limited buttons. I have a bunch (mainly social) on my other bars.

I think the biggest learning curve is learning the cadence of the bard. I end up button smashing when I’m also trying to dodge attacks.

Appreciate the feedback!

[–] [email protected] 2 points 1 week ago (6 children)

Yeah, spell effects are full for myself and minimal for everyone else. I’ll give it a try to just turn everyone else’s off.

Depending on the roles you play, you may want to stick to minimal for your party, since there are some party effects that are nice to be able to see. And I think no matter which role you play it's nice to be able to see stuff like healer circles.

I need to dig into macros more, just difficult with limited buttons. I have a bunch (mainly social) on my other bars.

Macros are generally not recommended for combat purposes, as you'll get timing issues and registration issues. The one exception is Holmgang, where it's useful to have a very stupid-looking macro to target oneself so it doesn't fall off early.

it’s all controller based.

Controller shouldn't be an issue here. Some statements and recommendations:

  1. All the combat jobs I've tried so far need at most two full controller keysets, as in, only R1+triangle and R1+circle really need to be job-specific. R1+X just holds some low-lever healer keysets for me, since healers have kind of weird upgrade paths that turns your default keyset useless in low-level duties.
  2. That means that you can pick which you prefer of the double-tap style and the R2>L2 style and
    • use the one-trigger and whatever option you prefer for your job actions, and
    • use the remaining third option for some common things across jobs, like sprint, LB, teleport, etc.
  3. If you use the double-tap style, set it to show the full keyset. You'll need that by level 100.
  4. If you use the R2>L2 style, you may want to add some hotbars with the otherwise invisible buttons, but you don't need to keep the R2>R2 stuff always visible.
  5. Make some system that makes sense to you and arrange the buttons that way. E.g:
    • Keep the abilities you want to be able to use on the move on the opposite side of the controller as the stick you use to move. Having to take your thumb off the stick to cast and then get moving again, or reaching with the other hand, is clunky.
    • Role actions should be on the same spot for all roles, and some similar actions like forward dash, a "use once at start of duty" ability (tank stance, kardia, summon), zero-cast-time ranged attack, etc.
    • I generally also keep single-target actions on R2, and AOEs and defensives on L2
    • I prefer the R2>L2 style, and I have continuations for some jobs "under" the main buttons, so I can keep e.g. R2 down, press triangle, add L2, press triangle again, and release L2. That generally works for DPS and tanks where you want to keep the attack GCDs easily available for your Always Be Casting.
    • For healers I generally put the OGCD heals on the top level and the infallible GCD heals at the sub-level. This means that the OGCDs are almost always visible, and I have to go through them to get at the GCD heals, as in, it's less pressing to use the free heals. For the healers I also generally put the attacks on R2 and heals on L2, as in hopefully I can Always Be Casting from R2, and intermittently weave a free heal from L2.

Finally, a lot of it really comes down to just personal experience, both with the job, the fights, and with the game. You'll internalize the timing more, and you can train yourself towards just glancing at the timers. And if you pick up more jobs and organize abilities according to some pattern, your muscle memory will mostly keep working.

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