this post was submitted on 13 Jun 2025
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[–] [email protected] 85 points 1 week ago (19 children)

In Elder Scrolls or Rimworld for example, you'd be limited by how much money the trader has.

Or you could trade with something of equivalent value. And before you know it you're encumbered again, now with a set of oak furniture to sell to someone else.

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago) (2 children)

Yeah, this mechanic is pretty common in any decent RPG. I've always found it weird when I run into a RPG that doesn't put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)

[–] [email protected] 3 points 1 week ago (1 children)

First thing I always mod away:

  • Carry size
  • Trader gold limits
  • weapon durability (totk being a notable exception)

I want to play the game, not the inventory.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

Fair, I sometimes will mod away(or adjust) weight limit, but I do like some form of realism in my games, so I keep the others.

I also wanna add that I refuse to mod it period until I have beaten it at least once how the devs intended it to be as well though.

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