this post was submitted on 10 Jun 2025
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That is one reason I don't like D&D, it is a glorified boardgame the hides it's wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.
My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We're also the kind of party that doesn't really keep track of gold. Apparently gold has a weight?
For this reason I actually don't like playing one shots with people I don't know, because they don't play by all of our house rules, lol.
I think you'd like how Exalted handles money. (Note: I'm talking about second edition here; I never got familiar with third edition.)
In Exalted, wealth is represented by a Background called Resources. Backgrounds are essentially stats that represent useful things your characters has in a general sense like wealth, fame, contacts, or a mentor. They go from zero to five.
Resources is a vague representation of wealth. At Reduces 1 you're one meal away from total poverty. At Resources 5 you have something that passively generates substantial amounts of money for your character, whether that's ownership of a lot of land or an army of accountants maintaining your investment portfolio. Whatever is is, it works without you having to deal with it.
In terms of game mechanics it's easy to use: Prices are expressed as Resource scores. If you want to buy something you just compare your score to the item's.
It's a nice system for a game that doesn't want resource management to get in the way of epic adventure.
Sounds cool, thanks for the explanation!