this post was submitted on 06 Jun 2025
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[–] [email protected] 28 points 2 weeks ago (14 children)

I unironically would love to make a game where you make advanced spells like this.

Just without Arcane Overflow and their overzealous wizards.

[–] [email protected] 1 points 2 weeks ago (3 children)

Out of curiosity, do you mean video game or like run a D&D game with this premise?

Either sound fun tbh.

[–] [email protected] 2 points 2 weeks ago (2 children)

A video game, but I do like the idea of spellcrafting in D&D.

I think there are some official rules for it but I've never played a game where it happened.

[–] [email protected] 2 points 2 weeks ago (1 children)

I want to say the rules for spellcrafting are more or less "work with your GM to create a balanced spell" but I prefer the idea of spell circles that you have to break down components for to design your own.

[–] [email protected] 1 points 2 weeks ago

I see there are some homebrew modules out there that add spellcrafting but they're more or less point buy systems.

I could kind of see it as I think you're describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.

Hmm this is worth scheming on.

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