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There are a couple of mystery games that are available in early access/beta that already use LLM AI to generate dialogue.
I've messed with 1 and it's alright. The problem with it is mostly in how it doesn't necessarily regurgitate the info it knows into something coherent and logical to actually solve the mystery. That or they never ever tell you the truth. Since the only way to solve the mystery is by talking to NPCs to get enough info to piece the puzzle out, it often leads to unsolveable mysteries.
Now, if that problem with LLMs could be fixed, so it isn't conflagrating multiple pieces of data into something new and novel, I think it would be awesome for making game worlds that are more alive and natural. Like instead of walking up to an NPC and clicking "rumors" you can actually just talk to them like a real person and they would respond in kind, as if the NPC was actually a person living in that world. It's really the only thing I think would actually work well with generative AI chat bots, but the generative AI still has too many problems to make it truly viable.
It actually works better with trying to play D&D, because even IRL, players often misinterpret rules and argue. Which you genuinely have when trying to play with 3 AI characters.
Interesting, thanks for sharing!