Cities: Skylines
A Community for the Cities Skylines game by Colossal Order on Lemmy.
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About Cities Skylines
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
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Community Bookmarks
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➤ Simple Guidelines
➧1. All content must be related to Cities Skylines
➧2. No spam or reposts. Do not submit more than one of the same post/comment on this community or across multiple communities.
➧3. Be respectful. Harassment, abuse, name calling, and/or threats of any kind is not tolerated here. Any content, whether an image or a comment, that includes any kind of bigoted language or hate speech will be met with a permanent ban.
➧4. Check before posting · Posts about or which ask questions already addressed will be removed.
➧5. No advertisement or self-promotion. Do not use this community to advertise or self-promote. This includes (but is not limited to) websites, articles, blog posts, and brands. We welcome occasional links to your own off-site content like Twitch and YouTube/Invidious.
➧6. No NSFW Posts · Nudity: Obvious, implied or strategically covered · Content that is “sexually explicit”, gore.
➧7. Links · All shared links must be from Paradox/Colossal Order websites/forums, excluding links to Youtube/Invidious videos and trusted news sources (about the games). Latter ones must respect 'Rule 4'.
➧8. Piracy · Discussion is allowed, sharing links is not (view the rule above).
➧9. Memes · Memes are allowed, but please keep it low or it will be considered as spam.
Read the extensive Guidelines.
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Underground cables are pretty hype. I hit a point in CS1 where I used mods that just ran the power under the roads, and I was dreading having to make above ground connections for the new one.
I do worry that power might require too much micromanagement for certain styles of play. If you're playing the game in a city manager style it seems like a fun challenge, but in an unlimited money city that functions more like a model, it could get tedious. Mods will probably fix it if that is the case but it could still be something to think about.
It could be an annoying chore at times, yeah. With C:S2, I don't think it will be too bad with the two separate power networks, as you can probably get some pretty assets that function as transformers. And since the bottleneck mechanic is relatively simple, spamming some transformers probably can solve that without having to wait long. And mods would definitely pick it up quickly after release!