this post was submitted on 21 Jul 2023
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Lemmy

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Everything about Lemmy; bugs, gripes, praises, and advocacy.

For discussion about the lemmy.ml instance, go to [email protected].

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[–] [email protected] 172 points 2 years ago (69 children)

The fact that people were registering .ml domains for projects like this is mindboggling. There are many TLDs to pick from without infringing on the terms of use of a country-specific one.

[–] [email protected] 63 points 2 years ago* (last edited 2 years ago) (29 children)

My thoughts exactly. You should not be choosing TLDs that are volatile to upsets like this. Stick with the tried and true .com or .net, or one of the new TLDs that are not bound to a nation (unless you can comply with the stipulations) or particular type of organization.

[–] [email protected] 31 points 2 years ago (12 children)

Or if you absolutely have to, choose the TLD of a country you live in.

[–] [email protected] 16 points 2 years ago (1 children)

Agreed. I went with lemmy.ca since I'm Canadian and the instance is in my country.

I also heard Lemmy should perform a little quicker for me too this way.

[–] [email protected] 24 points 2 years ago (1 children)

No, practically speaking the domain name should have no effect on access time. DNS has so many layers of caching that as long as SOMEONE has accessed the website nearby (including you), the domain lookup will be local and therefore fast.

Anyway, DNS lookup times, even slow ones, are still not going to be noticable to the end use originally.

[–] [email protected] 14 points 2 years ago (1 children)

No, I meant the instance itself. The server. The one who runs lemmy.ca is here in Canada with me.

It's like when playing a game; You choose servers closet to you for the lowest ping time.

The other reason I neglected to mention was I like to support local. 😎

[–] [email protected] 5 points 2 years ago (1 children)

It makes a difference for a game, but it's not really significant for a website.

The server load and resources will have a much bigger impact on performances than geographic proximity.

[–] [email protected] 7 points 2 years ago (1 children)

And you spread that server load by selecting different servers. While what you're saying is technically true, in a practical sense if everyone picked a more local server that would be one way to achieve what you're saying.

[–] [email protected] 1 points 2 years ago (1 children)

No because the population is not even close to being uniformly distributed geographically.

[–] [email protected] 1 points 2 years ago

you don't need a uniform distribution. if the server distribution mirrors the population distribution (and why wouldn't it?), that will still achieve the desired effect.

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