Sim Racing

1041 readers
6 users here now

Discussing all things Sim Racing

founded 2 years ago
MODERATORS
26
 
 

At the end of every year, sim racing streamer Jimmy Broadbent hosts a fun 23 hour race around Zolder on iRacing to raise money for charity, and this year looks like it will be the most stacked yet in terms of high profile participation.

27
 
 

Finally got a chance to run an imsa fixed race at silverstone! in iracing.

Weather said rain unlikely: that was a lie.

It lightly rained the whole race.

Qualified P2 with a lucky lap in the wet, but fell back to P3 at the start of the race.

Tried to overcut P2, but didn't have the pace.

P3 finish in the LMP2 class.

Super fun race.

28
29
 
 

They're going to be hosting a tournament which is really neat. #

30
 
 

Week 6 of Season 4, 2024: Got in a few races.

Started off with IndyCar Fixed at Long Beach, started 9th and finished 6th.

Next, IMSA Fixed at Road Atlanta (one of my favorite tracks!), started 14th and finished 11th.

Ended the week strong with a P3 finish in the PCC at Road Atlanta!

How was your week?

31
 
 

Based on this thread (https://feddit.org/post/3912054 / [email protected] ) there are quite a few people who prefer not to interact with communities hosted on Lemmy.ml

Could we maybe consider moving this community to a less controversial instance, such as discuss.tchncs.de because [email protected] and [email protected] are already hosted there, or Lemmy.zip ?

32
33
34
35
36
 
 

The event will be streamed on YouTube and Twitch starting tomorrow at 11:00 CEST.

More info on https://simracingexpo.de/

37
 
 
38
1
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 
 

I posted about my Moradness experience on Reddit after I received a defective glove. He then banned me from his Discord and allegedly released a response video to his Discord. It was later sent to me and I felt the need to respond after he indirectly called me a terrible person.

39
40
 
 

cross-posted from: https://lemmy.ml/post/21453474

First of all we would like to comment that we have just opened an account in Lemmy and this is one of our first messages. Greetings to all!

We believe it would be good to inform the users of this community about the status of the development of our Open Source Racing Simulator.

Since a few months ago we are in the process of performing several tasks related to our version control system. It is our intention to stop using Subversion (svn) to start using Git. We believe it is a better and more modern system for the development of our project, and we think it can help to attract more developers than using Subversion.

This change also involves a repository change. While Sourceforge (current) has support for git, we think we would be better off elsewhere, and for that the people behind a-lec.org have offered to host us with an instance of forgejo, as well as space for our website, our masterserver and possible things that may come later. You can find more info in this post of our website.

But to be able to do this it is necessary to make important changes in the structure of the project, and for this the code is being revised to facilitate the separation of the game base from the assets (tracks, cars, robots...). In addition, an audit of these assets is being carried out, which is taking quite some time.

As for the development itself, particles (smoke, sparks, dust...) are being added in the OSG graphics engine, although this is still at a very early stage of development.

We are also working on a Download Manager that allows downloading content from repositories, although this is giving us some headaches in the Windows build.

A lot of work has been done on the LS-GT1, LS-GT2 and LP1 categories, with new physics (Simu 4.1), new skins and improvements in the AI of the robots.

New tracks are also being worked on, such as Ardennen-Spa which you can see in the video below, Long Jour (former LongDay based on Le Mans) and the improvement of some tracks already included in the game.

Perhaps most important, though, is the work being done on several fronts to optimize the game's performance, but this is an arduous task.

For all this work, all possible help would be greatly appreciated, so, as always, we are open to receive both new developers and occasional contributions.

As an example of this we leave you with a video in which we performed a USR robot race in the aforementioned Ardennen-Spa, where you can also see the first implementation of the particles. We hope you like it: https://peertube.linuxrocks.online/w/31d4orqABsmwCGEsEpjpVf

Cheers!


https://www.speed-dreams.net/


41
 
 

Hello,

Would it be possible to have weekly discussion threads? This usually helps giving people a place to chat without having to create posts themselves

42
24
Comfy (files.catbox.moe)
submitted 8 months ago by [email protected] to c/[email protected]
 
 
43
 
 

Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL v2+ license, and the clear and modular architecture of its C/C++ code base.

44
60
Seems familiar? (files.catbox.moe)
submitted 8 months ago by [email protected] to c/[email protected]
 
 
45
46
47
 
 
48
49
50
view more: ‹ prev next ›