Pathfinder 2e General Discussion

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Hi all!

My spouse and I play PF2e as a co-op gm-less game together (or maybe it would be considered a co-op co-gm game?). One of the things we allow is dual classing when we're playing this way to round out our party of two a bit better.

So here's the thing, I'm playing a Wild Druid and I can't for the life of me figure out what other class pairs well with it. It seems like a lot of classes don't work with Wild Shape too well. I've never had this issue with previous class combos, but I'm struggling with druid.

My spouse is playing a champion/sorcerer to give an idea of the party dynamics.

Does anyone have any suggestions?

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Reposting some Google Docs from the other site which compiled spoilers about the remaster from PaizoCon, so we can discuss them here. I am not the author and take no credit for any of these.

Discord spoilers

Live writeup

Announcement compilation

Overall, I like most of the changes, and I'm interested to see how alignment removal plays out.

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Minor spoilers for Stolen Fate.

spoilerIn the AP, there are artifact cards and as an example i've linked to The Sickness card. It's a pretty ordinary item, all things considered, and isn't actually as powerful as you might expect of a Lv20 magic item in the hands of a low level character. But it's still useful! It grants a nice (if niche) passive resistance effect to diseases. Depending on your build, you might outgrow the passive bonuses, but that's not the end of the card's usefulness.

The card also has an enemy facing effect with a DC, something that is usually a death sentence for item's usability. Usually you'll have to retire items that do that a level or two after finding them (eg. Dread rune, yellow musk vial, etc.) because enemy saves are always rising, while the item's DCs never can. However, you might notice something about this item; It scales its DC with your class DC. It's just... usable forever.

I like that. More permanent items should be usable forever and hard to obsolete after you gain them. What's the point of questing for Excalibur if you have to retire it after a single adventure?

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Boy I hope I'm using those terms correctly…

Hi everybody! Brand new here and whilst searching "All" I only found 2 Communities related to Pathfinder 2E. This one and "[email protected]".

Is that all of them?

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cross-posted from: https://lemmy.ca/post/631499

So, I've been running the PF2E beginner box, which is like a tutorial adventure, for a group of 5 people (we play as long as at least 3 show up). The players had the option of playing any of the pregen "iconic" characters for Pathfinder. So far, we've had a fighter, witch, monk, swashbuckler, and summoner. Of those, only the witch has any sort of healing, and the witch player couldn't make our session last night.

The players went into this room that is meant to be like an optional miniboss (but there isn't really a way for them to have known that). The miniboss is this fire elemental rat that is supposed to teach you how "persistent damage" works. It's a very tough fight, and the elemental has a lot of defensive options like a cloud of smoke around it. Eventually the rat killed two party members (the swashbuckler and the monk), and one more (the fighter) went unconscious but didn't die. The last player (summoner) got chipped down to like 3 HP but was able to drag the fighter out of the fight to safety.

I think it was a good learning opportunity for the players that you need to be tactical and work together in PF2e, since they basically just all tried to attack the rat in melee. It also shows the value of having support characters in the party.

Going forward we are going to complete the beginner box, the two players who lost their PCs are going to play new pregens (bard and investigator). I'm hoping the players don't get too disillusioned with PF2e because it is very difficult at times.

I'd love to hear other Pathfinder GMs' thoughts. I'm still new, so it's possible I was doing something wrong, but I think I ran that fight the way it's meant to be run.

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Typically I use pen and paper, but I've been interested in a tablet or similar device for a while and am interested in what other people are using.

The reMarkable 2 seems like a really cool option to play with, but also pretty pricey for trying it out to see if it would even work well.

While it's not directly related, when playing in games, I usually use a paper character sheet for reference, a notepad for consumables, story notes, and HP, and Pathbuilder on my phone for spells.

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I would love an AP set entirely in another plane. 2e has little content outside Golarion, but with Elemental Planes being a big part of Rage of Elements, it would be nice to see an adventure set in another plane of existence.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

I am a new GM of Pathfinder 2e and my Group and I voted Kingmaker P2 to be our first Adventure Path to play through after we finish the Beginner Box (exquisite material!).

Now I have my Obsidian.md vault set up with tons of plugins for managing encounters, creatures and rules and pull the content out of the Kingmaker P2 Adventure Path while trying to keep it structural sound (each chapter on its own, with cross linking between Quests and Characters etc.)

How do you guys do it if you prep a campaign, adventure paths or even just your worldbuilding? What tools do you use and how detailed do you write your notes?

*On a side note: If this post isn't in the correct place, so I apologise as this community is the only one I can see from my instance (coming from feddit.de) on your instance (pathfinder.social) also I am pretty new to lemmy all together. *

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