Paradox Plaza

9 readers
1 users here now

A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note:...

founded 2 years ago
MODERATORS
1
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Worldly_Beginning647 on 2025-07-27 12:34:40+00:00.


I learned how to play HOI4 in 2 hours and then installed BI, But it’s been 104 minutes + 1 hour of tutorials and I am halfway there.

2
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/AkfurAshkenzic on 2025-07-30 13:33:50+00:00.

3
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Shoddy-Assignment224 on 2025-07-28 20:23:27+00:00.

4
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/No-Process-5464 on 2025-07-27 12:29:12+00:00.

5
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Darkhog on 2025-07-25 19:30:31+00:00.


I want to see how these games work on the coding side and studying an open source project similar to it would be beneficial.

6
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Open_Party3745 on 2025-07-26 14:07:00+00:00.

7
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/No-Process-5464 on 2025-07-26 07:40:28+00:00.

8
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/alphafighter09 on 2025-07-25 05:56:28+00:00.


I'll start with the ones I have played.

  1. EU4 2. CK3 3. HOI4, . And only just touched one hour each for ir and Vicky 3
9
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/EntertainmentOk8593 on 2025-07-24 18:11:33+00:00.

10
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/MokitTheOmniscient on 2025-07-24 08:32:22+00:00.


In its current state, 80% of Millennia just feels like a clunkier version of Civ 5, and if that was all there was i wouldn't even think twice about it. However, i feel like those remaining 20% got a few gold nuggets in them, and its a shame that they never fully committed to one of them.

The resource-system for instance, is a similar to how Victoria allows you to refine more and more complicated goods from raw resources. If it had been explored, it could have been an interesting twist to the 4X-genre, with a focus on production-chains flowing through specialized cities. As it is however, it's mainly just a bit of annoying micro in individual cities, without much impact aside from a few small numbers here and there.

And the combat system follows a similar note, with Millennia spending a lot of effort on animating tactical combat between armies, yet it doesn't allow any player interaction. Age of Wonders have already showed that you can simplify the strategical layer of a 4X-game and still maintain an interesting game by adding a tactical combat (Xcom/HoMM-style in their case). Whilst JRPG-style combat might not be the most groundbreaking in this day and age, it would still significantly add to the immersion (especially with a wide variety of units), and i find it mind-boggling that they'd implement almost the entire system, yet not bother with the final piece.

And finally, i feel like the biggest wasted potential is the alt-history. In my opinion, the only parts of the game that i thought were truly exciting and unique to play through were the late-game "Variant ages" such as the "Age of alchemy", "Age of atom" and "Age of the old ones". The main problem is that they were both few and far between, with almost all of them being at the end of the game, and almost all of them falling back on standard ages afterwards. In my opinion, this feels like something that could have made the game truly stand out among the crowd and made it truly unique, rather than just ending up at the back of the store under the "civ clone"-category.

There are limited resources available when it comes to game development, which is why i feel like they should have picked one of the systems and completely focused on it, rather than trying to half-heartidly implement several of them.

11
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/theblitz6794 on 2025-07-22 00:51:10+00:00.


Instead of literally creating heirs you would have successors and be in the business of creating political dynasties.

12
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/IchUndReddit on 2025-07-23 13:34:01+00:00.


Hello again. Well, “again” might be a stretch as I kinda never post here, but I did once a while ago. I spoke about my MP Mega-Campaign and asked for advice. As the new perspectives really helped me back in the day, I wanted to make another post about it and see what you guys think, as my second try to host and “manage” an MP Mega-Campaign failed miserably, but I would like to try it again someday.

To conclude my last post quickly: It was about a “problematic player” that kinda destroyed the campaign. Shortly after my post, he literally lost all support from everyone that was part of the campaign and thus he just left. Thanks for your encouragements to be stricter with rules and players, that helped me a lot.

For this story, I kinda need to summarize nearly everything that happened since then, as it was a downward spiral of what was—in my opinion—really childish behaviour that ruined the campaign in the end, at least for a part of the players, including me. I hope you have popcorn because this story is worth to be put in one of those “horror relationship” Reddits. Or you just stop reading. Last time, people seemed kinda upset that I posted something like this here, so let this be some kind of warning for those.

We switched to EU4 a few months back. A lot of new and old people joined for EU4—“old” in the sense that a lot of people who were part of the first time we had an MP Mega-Campaign rejoined with EU4 as they hated CK3. All in all, our player count nearly tripled. I demanded that we have a session 0 in which we look at the converter, speak about rules, etc. This was important for me because I wanted to make sure that everyone agreed on the ruleset, the start of the world and whatever, so I couldn’t get complaints about it later. But here the problems already started.

You need to know that we had one player who was really fucking good at EU4. Like in comparison to us who only really played EU4 for the Mega-Campaign or started playing it for our first one, he was a god. He played in competitive MP matches and stuff like that every weekend. Let’s call him Persia, as he played Persia in the first campaign.

Maybe you already guessed it if you know EU4—I was at least told that this is common knowledge for people who know the game—but Persia is fucking strong. He dominated the whole world since the second or third session for the remaining time of EU4 back when we tried the MP Mega-Campaign the first time.

To be totally honest, “dominating” mainly means that nobody could touch him, but he didn’t touch anybody else either. He was literally just chilling and playing tall as soon as all AI was dead, even helping everyone else in and outside of the game. It was obviously still a problem that he could do whatever he wanted, and even a coalition of all other players (we had 6 players back in the day) would have had a hard time beating him, as 4 out of the 5 other players were noobs who lost to AI in the first of our eu4 sessions. But in my opinion, you can’t really blame him for building his nation up and being better than everyone else.

Back to session 0: Persia recommended using a rule of quests, where every player would get a certain quest and reward if fullfilled before each session from the host and maybe one player that joined him in deciding the quests.

For example: If the host was worried that one nation was expanding too fast in one special direction while ignoring another one and it seemed like it was done on purpose to cuck another player out of his expansion opportunities, the host could intervene and give a quest like “the nations in the other directions seem to rally against you, go and kill them first to get 100 diplo power” or whatever.

Nobody except me and persia liked it because it would “stop RP like the player intended” or whatever. This rule will be mentioned later again, so I wanted to mention it already.

What is important now is that players who joined new were allowed to create their custom nations. This was mainly meant for those who played outside of the CK3 map as they literally didn’t have the chance to make “their nation” in China, America or wherever. This resulted in the first big discussion as we had really loose rules on what was allowed to be created. All in all, the only rule was that (nearly) all of the players who were also part of CK3 needed to agree with these nations, as I wanted to give those who already invested dozens of hours the right to judge those who didn’t but wanted to reap at least similar benefits as in having a custom nation.

One of the main points of discussion was Persia’s new custom nation (he wanted to play a remnant of the Mongol Horde that wanted to form a Chinese-Mongol Empire).

Even if the argument got heated, as some players accused Persia of just picking the strongest stuff again and not focusing on RP which was required (this time), we could resolve the issue and created a few new nations. The important ones out of these were a half-unified Japan (who I will call Japan from now on) and Persia’s Korean-Chinese Mongol Horde thingy.

Afterwards, the complaints started to fly in. We agreed on a resting phase of two weeks as we wanted to test out the converted mod first, some people needed to learn the game and whatever. But basically everyone that previously agreed on the custom nations now was pissed that they even existed and wanted me to remove 90% of them, the only exception being a unified Florida of a player who never played the game and as such everyone agreed that he needed the help a custom nation provided.

Obviously, I was kinda angry myself that they wanted me to remove the custom nations all of a sudden after agreeing with them, but I buckled because we are speaking about 80% of the players being annoyed and I didn’t want the campaign to crash and burn before EU4 even started.

So I started negotiating between these “factions”—I am going to call them that because they literally became opposing factions later—to find a solution. Sadly, this didn’t happen as one faction was constantly offering new ideas and the other one just denying because they were apparently too strong.

Here I really don’t want to argue if these custom nations were too strong, as I don’t have a clue about EU4, I didn’t really care, and when I spoke to people who do know the game, they had opposing opinions.

As an example: Persia asked at one point if he could have a watered-down version of Yuan. One side argued that Yuan is an endgame tag and thus too strong in the beginning, and the other side argued that Yuan has shit ideas, shit missions and whatnot and thus is not only a really weak endgame nation, but as it’s watered down it could even get dangerous for Persia because of certain mechanics.

Like I said, I didn’t really care, because in my opinion this was an RP campaign and no matter how strong Persia would get, as long as he RPs it well and as long as we have players allying against him it would be fine. This time we even had really good players that were not Persia, so I thought they could balance each other out. Japan had the same problems.

Like I mentioned, these two factions (a huge part of the player base on one side and Japan with Persia on the other) established themselves more and more.

At one point, I stood between a faction who was accusing Persia and Japan of metagaming, not properly RPing etc. I still didn’t really see their arguments, as they argued that shit like releasing puppets to get cheaper wargoals for their cores was metagaming, not in the spirit of an RP project and thus not allowed.

While I understood their argument that the puppet situation wasn’t RPed at all and thus technically a rule break, this should have been an easy fix. Japan and Persia just start to RP their stuff more and that’s it, right?

Sadly wrong.

The factions hardened to an extent where they started to call each other names, threw really disgusting accusations at each other (like people trying to deliberately destroy each other’s games, people being called “EU4 Schmitler” and shit like that), etc.

At first, solutions like “ok so Persia and Japan just RP more” were accepted, but it really quickly became “Ok Persia and Japan get special rules or quests” (here is the fucking quest system that could have fixed everything but nobody except me and Persia wanted it) and finally “if they don’t go, we will.”

And it was horrible.

To be honest, at this point I was really glad that I did the last post here, because I finally decided to put my foot down and tell them that they need to stop or there will be consequences.

In the end, I suspended a session and demanded the factions to dissolve and fix their issues.

I mainly hoped that they would finally fix their mindset, as I didn’t have any problems any of these factions had. I talked to everyone nicely, I did really good RP with everyone in both factions and if there was a problem not between those two sides but in the factions, they were easy to fix. But as soon as these two sides clashed, everything got ruined.

Sadly, it didn’t work out and shortly before the time limit was set, both Persia and Japan left. As threatened, I nuked the campaign afterwards.

The remaining players continued on their own server and tried to get me to rejoin (like this was their only topic if I joined their talks for a while), but while I honestly really bonded with my ...


Content cut off. Read original on https://old.reddit.com/r/paradoxplaza/comments/1m79eno/the_collapse_of_my_mp_megacampaign/

13
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Apprehensive_Piece98 on 2025-07-18 19:07:50+00:00.

Original Title: The reason that new paradox games dont have features that you want, is because everytime paradox tries to do something hardware intensive, the community whines about how they can't run one of the biggest simulation games on their grandmothers toaster


change my mind

14
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Bellius27 on 2025-07-21 16:46:26+00:00.

15
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/chevalier_demeraude on 2025-07-21 14:57:50+00:00.


Yesterday, i found a channel that seemed to play victoria 3, it was quite late, so i decise to watch it the next day. When i found a new channel, usually i check if they maked a lot of video and usually watch them all. So i started the first video, about creating rome in hoi4. 5 second past and i said to myself. (Wait, i know that voice, isn't that Bittersteal? Did he make a secret channel?). So i went to investigate the last video the thieve sent. This one was on Vic 3, playing Armenia. But the voice where the same. So i searched for the original video and found it was a video of Smlter, that he maked one year ago.

So what i am doing is denoncing a thieve, that steal the content of or beloved creator.

16
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/alphafighter09 on 2025-07-20 16:10:24+00:00.


Currently it's Eu4 for me it's so great and simple.

17
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/r3dh4ck3r on 2025-07-17 03:00:31+00:00.


I play just about every modern paradox game, all the way from EU4, Stellaris, and Vic3 to even Imperator: Rome.

I've been playing on a shitty laptop for the longest time, and I'm planning to build a PC in anticipation of EU5. I kept joking to my friends that since all I play are paradox games and indie games that really don't need much rendering power at all, I could just get myself a 9800x3d and pair it with a 1080Ti and call it a day xd some friends who are serious builders are telling me that I'd 100% get bottlenecked regardless though.

I'm really not very well versed when it comes to PC specs and how they fit together, how they bottleneck each other, etc. All I know is that the x3d series from AMD are some of the best for running paradox games and that's about it xd

So, PC builders of r/paradoxplaza, as a mental exercise, what would the cheapest/worst possible GPU I can pair with one of the best CPUs and still play every modern paradox game without any problems be? 144fps would be a nice target frame rate (I don't mind 60fps though if it brings down the cost significantly) and I don't mind playing lower graphics settings either if there's anything in there that provides a significant boost to performance, it's all I know anyways xd

If this isn't the best place to post smth like this, could someone point me to somewhere that would be better?

18
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Jarki_keskustelija on 2025-07-20 13:35:16+00:00.

19
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/600livesatstake on 2025-07-18 09:52:20+00:00.

20
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/Tom_A_Foolerly on 2025-07-18 05:59:23+00:00.

21
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/witcher1701 on 2025-07-18 17:45:10+00:00.

22
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/The_ChadTC on 2025-07-18 14:35:18+00:00.


I want someone to try and give me one example of a fantasy map that is superior as a civilizational thunderdome to Europe. It's just perfect: it's tight, but compartimentalized, rough, yet easy to navigate. There are natural borders everywhere in order to create compelling storytelling devices to justify division between factions and to serve as stages for epic wars.

I mean, just look at the Alps. If the Alps weren't there, there wouldn't be italians, french or germans - they'd just be all the same thing and suddenly we don't have the Roman Empire, we don't have Napoleon, nor the 2 World Wars and history is just ten times as boring.

Even better, look at the Rhine. If I wrote a fantasy setting where there was a river that separated two completely different world views for 2 thousand years and that both sides stayed at each other's throats all the while, you'd say it was artificial, but on Europe is just works.

23
24
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/alphafighter09 on 2025-07-15 22:25:02+00:00.


Out of the paradox published games which has the most unique mechanics that actually replicates how it would have been in the time period focused on?

25
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/paradoxplaza by /u/gmb360 on 2025-07-15 22:03:48+00:00.

view more: next ›