iRacing

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Welcome to the Lemmy home for iRacing content!


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founded 2 years ago
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Patch Release Notes Below:


iRACING:

General

  • Fixed an issue where the iRacing window would appear to load, but could not be found anywhere on the screen.

Paint Shop

  • A new sponsor has been added to the Paint Shop, Screen to Speed!

SIMULATION:

Steam Users

  • The Store purchase prices for both Cars and Tracks for iRacing Members with accounts through Steam have been raised by up to $1.00 each. iRacing Members that subscribe through iRacing directly have no change to pricing for all Cars and Tracks.
  • While direct iRacing purchases add the End-User Vat/Taxes to the price before completing the purchase, currently for Steam members, the End-User Vat/Taxes are built into the Steam price and purchase system. Therefore, some direct iRacing customers may have been paying more than some Steam customers. Because of this, Steam content pricing has increased by up to $1.00 to bring the content prices closer to identical for all Steam/iRacing customers.
  • Content pricing changes are as follows for iRacing Members with accounts through Steam:
    -- $14.95 content is now $15.95 content.
    -- $11.95 content is now $12.95 content.
    -- $4.95 content is now $5.25 content.
    -- $2.95 content is now $3.25 content.
  • This update is in effect as of today’s 2023 Season 3 Patch 3 deployment, July 13th, 2023.
    This pricing change was announced on the iRacing Forums here:

Connectivity

  • The use of IPv6 "Unique Local" addresses is now allowed.
    -- Such addresses are intended to be used only inside private networks (see RFC-4193), similar to the IPv4 private address space.

Optimization

  • For users with hybrid CPUs, the worker thread pool algorithm will now be restricted to a maximum number of four Enki threads at any time.
    -- Based on our testing and helpful feedback from our Members, this appears to be an optimal setting while we continue to investigate and test for additional hybrid CPU solutions.

Race Control

  • Race Admin commands are now fully disabled during Time Attack and Time Trial Sessions.

AI Racing

  • AI Drivers have improved their racecraft at roval-type tracks and should no longer attempt passes on the aprons of oval corners
  • AI Drivers have improved their skills at Mid-Ohio Sports Car Course - Full Course.

Dirt Racing

  • For Dirt Road racing, tire sinkage has been adjusted slightly to increase grip.
  • The starting state for track dirt is more varied than before, providing a slightly different experience each time you run the same track.

New Damage Model

  • Object parameters for cone objects have been updated. Cones should be stiffer, and slightly less likely to get lodged inside other objects and cars.

Graphics

  • Fixed an issue where SpeedTrees appeared extra dark at night.
  • Fixed a crash-to-desktop error that could occur when switching to SPS when FSR was enabled.
  • Fixed an issue where headlights were super effective at illuminating SpeedTrees regardless of distance.

Virtual Reality

  • Fixed an issue with the appearance of low resolution particles while AMD FSR was enabled.

CARS:

Dallara iR-01

  • Some incorrectly named and duplicate iRacing setups have been removed.

Dallara IR18

  • Fixed an issue with the appearance of the vinyl wrapped suspension after taking damage.

Dirt Late Model

  • For the New Damage Model, the recent stiffness adjustment to the right-rear panel has been reverted.

Ford GT GT2 / GT3

  • (GT3) - The accuracy of the garage aero balance calculator has been improved.

Indy Pro 2000 PM-18

  • A New Damage Model tuning update has been completed which stiffens sidepods, lowers friction on sidepods and chassis panels, and lowers the break limits for the nose and sidepods.

Late Model Stock

  • iRacing setups have been updated with new fuel levels.

Ligier JS P320

  • A New Damage Model tuning pass has been completed which reduces the ease for scrape damage to appear on body panels, and slightly lowers the break limits for the nose and engine cover.

Lucas Oil Off Road Pro 2 Lite

  • Center-of-gravity location has been adjusted slightly.
  • Tire tread pattern has been adjusted.

Lucas Oil Off Road Pro Trucks

  • (ALL) - Center-of-gravity location has been adjusted slightly.
  • (ALL) - Tire tread pattern has been adjusted.

Mercedes-AMG GT3 2020

  • The accuracy of the garage aero balance calculator has been improved.

Mercedes-AMG GT4

  • The valve stem is no longer visible on tires when they are spinning.

Porsche 911 GT3 R (992)

  • The accuracy of the garage aero balance calculator has been improved.

USF 2000

  • A New Damage Model tuning update has been completed which stiffens sidepods, lowers friction on sidepods and chassis panels, and lowers the break limits for the nose and sidepods.

TRACKS:

Willow Springs International Raceway

  • Fixed an issue where no slowdown penalty was applied for cutting the entirety of Turn 5.
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I only got a small taste of it last season but I loved the car. The racing is close and intense. Chaos has been common (for me anyway, down in the lower splits) but it feels like you can recover so much easier with the FWD and keep racing. Just an appreciation post mainly.

Anybody else still love this car?

Pic is from last week’s race at Red Bull.

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I published a new iRacing site last night, maybe someone here will think it’s useful?

https://whenrace.com

I like racing in some of the low participation series on iRacing (Kamel GT, GT Challenge, Mission R, etc.) I wanted a site where folks could reference the SoF race times for their favorite series, and with a short URL that would be easy to share in iRacing text chat or even verbally. So I came up with “when race?” I used the list compiled in the forums by Ellis Spice as a starting point and will continue to evolve it as time goes on.

When you choose a series, the URL updates too so you can share a direct link to a specific series: https://whenrace.com/gtc

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Just excited to see this here, that's all. Looking forward to being a part of it!

What has everyone been racing this week? I jumped back into some ovals, I'm going for my C licence so I can race some Street Stocks whenever they go to a road course, so much fun

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Hey all, so in season 2 2023 I mainly raced F4 and had a really good time.

Season 3 rolled around and I bought the new LMP3 and have had a lot of fun with that as well.

I'm currently off this week from both series, but i'm curious what others think of the two cars.

Obviously, they're a bit different, but after driving F4 on Laguna Seca, I had a huge draw to go back to f4.

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So I had manly driving tin tops on Laguna Seca. I found the turns to be very flowy and took a while to get used to.

But man are they fun in F4. I'm assuming the down force is the cause of the added fun. Penultimate turn is super fun.

Next week should be a fun week.

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I've been working on tuning my OpenVR recording settings.

I shouldn't have followed so close at the start :(

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F3 at Interlagos

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submitted 2 years ago* (last edited 2 years ago) by salimundo@lemmy.world to c/iracing@lemmy.ml
 
 

Its a new season and a new place to talk about iracing! What is everyone's plans? I have been racing ir04 for the last few season so I've decided to switch it up and try gt4 in the Merc. Its taking some getting used to the much bigger vehicle and I keep instinctively pressing my tear off button but I'm having a lot of fun