Gaming

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!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

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founded 2 years ago
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Did you know Sega and Atari tried VR? Or that NINTENDO wasn’t the FIRST company the that the VIRTUAL BOY was pitched to? There’s more in the episode below! If you found the topic interesting, please like the video, subscribe or even just let me know that you enjoyed it!

Take a journey and explore the EARLY YEARS of VR Gaming!

If this interests you, please check out the previous episode regarding The History of 3D Gaming here!

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Just realized it's 10 years since Iwata's death.

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Ubisoft has updated its End User License Agreement, and it’s instructing its users to remove and destroy their games completely should the title be taken offline.

Essentially, the EULA has given Ubisoft free rein on its ability to stop supporting a game, writing: “You and Ubisoft may terminate this EULA at any time, for any reason. Termination by Ubisoft will be effective upon notice to you or termination of your Ubisoft account, or at the time of Ubisoft’s decision to discontinue offering and/or supporting the Product.”

Interestingly, this isn’t the only company that has the same terms in its EULA. The likes of Capcom, Sega, and even the Oblivion Remaster have the same clause in their terms and conditions, meaning the stipulation isn’t unique to Ubisoft.

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This an an interview with Ross Scott and Steve from the GNCA - GamersNexus Consumer Advocacy side channel.

⚠️⚠️ Sign here: https://eci.ec.europa.eu/045/public/#/screen/home ⚠️⚠️

"We got together with Ross Scott of Accursed Farms to discuss the Stop Killing Games initiative that he is presently spearheading. The Stop Killing Games initiative aims to preserve games in a reasonably playable state even after the game's publishers and/or developers abandon it, helping ensure consumers keep some level of what they have paid for rather than having all access revoked and the game destroyed."

TIMESTAMPS

00:00 - Stop Killing Games
03:26 - The Basics
05:55 - Games Make It Easier to Dismiss
07:17 - Where's Stop Killing Games Now
13:58 - Technical Alternatives to Stopping Service
19:47 - How Would a Law Work
23:50 - Momentum
27:18 - UK Petition
31:45 - Misconceptions
35:51 - Benefits for People Outside the EU
39:36 - Next Steps

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In a response to an article written for Bloomberg by Jason Schreier investigating the ten year "development turmoil," lead level designer Brian J. Audette refutes the notion that the game was "compromised" in a post on their bluesky account.

The full post reads:

Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I'm damn proud of it and the team. We couldn't have made a better Dragon Age, only a different one.

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Original question by @StarvingMartist@sh.itjust.works

I'll start, RuneScape, it used to be about adventure but now it's about efficiency. Runner up, rust, very active community, but toxic playerbase and people usually abandon when a world isn't fresh

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