Cyberpunk 2077

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submitted 2 years ago* (last edited 2 years ago) by Hovenko@iusearchlinux.fyi to c/cyberpunk2077@lemmy.ml
 
 

What if T-bug faked her death during Konpeki plaza mission? The only proof she dies is her scream on holo unlike Meredith for example where devs put an effort and you can actually find her drowned under the water somewhere. You won't find her anywhere lying with a fried brain.

She probably did not get any money but it was her opportunity to dissappear and "burn all bridges" as she was planing. AM I reading too much into this?

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My first playthrough I kinda run and gunned on story mode, which worked out usually, but it got boring after a while.

When Phantom Liberty was officially scheduled for September, I decided to replay Cyberpunk in a different playstyle on normal difficulty. As a netrunner, it's so satisfying to completely wipe out a facility within seconds using just quickhacks. Makes me chuckle every time.

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Jason Schreier interviews Gabe Amatangelo, the Cyberpunk 2077 game director. See also his tweet promoting the story: https://twitter.com/jasonschreier/status/1668985512755884043

Archive.today link due to Bloomberg News’ paywall.

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eh looks like r/cyberpunkgame went dark as well.

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watch up to 1:18 for amazing interrupted NPC dialog.

this is how they should market their gameplay videos with insanely highly skilled gameplay

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I'm personally hoping to see some new content in these Pacifica skyscrapers! According to N54 news, the big building in construction was bought out by Kang Tao, so maybe we'll get some new megacorp related gigs!

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submitted 2 years ago* (last edited 2 years ago) by darkkite@lemmy.ml to c/cyberpunk2077@lemmy.ml
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Patch 1.61 (www.cyberpunk.net)
submitted 2 years ago by mp3@lemmy.ml to c/cyberpunk2077@lemmy.ml
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submitted 2 years ago* (last edited 2 years ago) by mp3@lemmy.ml to c/cyberpunk2077@lemmy.ml
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Patch 1.52 (www.cyberpunk.net)
submitted 3 years ago by mp3@lemmy.ml to c/cyberpunk2077@lemmy.ml
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Patch 1.5 is coming soon to PC, Stadia, and consoles.

It brings various improvements to the game, numerous quest and gameplay fixes, as well as a number of free DLCs. On top of that, it contains the next-generation update, which will allow Cyberpunk 2077 to take advantage of the additional power of the Xbox Series X|S and PlayStation®5 hardware.

Here’s what the update brings to each platform:

NEXT-GEN EXCLUSIVES

  • Added ray-traced local light shadows.
  • Implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature.
  • Introduced two graphics modes on PlayStation®5 and Xbox Series X:

Below you can find the list of the most notable changes coming in this update.

Performance mode

  • Added ray-traced local light shadows.
  • Implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature.
  • Introduced two graphics modes on PlayStation®5 and Xbox Series X:

Ray Tracing Mode

Provides photorealistic shadow and reflection rendering as well as gameplay at 30fps with dynamic 4K scaling.

  • The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling.
  • Added performance improvements which significantly decrease the number of FPS drops and improve rendering quality.
  • Balanced HDR to achieve parity across all platforms.
  • Various visual quality improvements.
  • Added Activity Cards for PS5.
  • Added Spanish voiceover support in the Americas (PlayStation codes: CUSA-16596 and CUSA-16597). Due to technical constraints, it is available only on next-gen consoles. For further details on language support see: Xbox, PlayStation.
  • Implemented support for spatial audio on PlayStation 5 for 3D-audio-enabled headphones and built-in TV speakers via PS5 's Tempest 3D AudioTech solution.

Implemented the use of adaptive triggers on PS5 controllers.

  • Haptic feedback is now customized based on in-game activity. 
  • The controller's built-in speaker is used for holocalls, text messages, and everything that happens in V's head.

ADDITIONAL CONTENT

This additional content is available for players on all platforms.

Apartments

Apartments can be rented (with a one-time fee) when encountered in Night City or through the EZEstates website when accessed through the computer in V's Megabuilding H10 apartment. They become available after completing the Playing for Time quest. It’s possible to rent all apartments at the same time. All apartments share the same stash.

Available apartments:

  • Northside, Watson (€$5,000)
  • Japantown, Westbrook (€$15,000)
  • The Glen, Heywood (€$40,000)
  • Corpo Plaza, City Center (€$55,000)

Additionally, you can now customize V’s starting apartment in Megabuilding H10 using the EZEstates website for €$10,000.

Some interactions in the apartments provide a temporary buff:

  • Take shower - applies the “Refreshed” status for one hour.
  • Refreshed: Allows you to regenerate Health during combat. Health will regenerate on its own up to 60% of the maximum threshold.
  • If you possess the Regeneration perk, this increases in combat Health regen rate by 20% and your Health regen threshold by 20%.
  • Go to sleep - regenerates health and applies the ""Rested"" status for one hour.
  • Rested: Gain +20% Skill XP.
  • Brew coffee - applies the “Energized” status for one hour.
  • Energized: +25% Max Stamina, +30% Stamina Regen."

Appearance Customization

  • You can now tweak certain features of your appearance (such as hair, makeup, piercing, etc.) when using the mirror in any of your apartments and safehouses. It’s free and you can do it as often as you like. Character customization also includes more makeup and hair color options. Who's the fairest of them all, now?

What's New at Wilson’s?

  • You can check out new items in Wilson’s 2nd Amendment store in Megabuilding H10 or look for them while exploring Night City.
  • 2 new weapons: Darra Polytechnic Umbra (Power Assault Rifle), Budget Arms Guillotine (Power Submachine Gun)
  • 4 new weapon scopes: Kang Tao Jue long scope, Tsunami Gaki sniper scope, Arasaka Kanetsugu short scope, Handyman short scope
  • New type of weapon attachments - muzzle brakes: 10 new muzzle brakes: 5 for handguns (RC-7 Ifrit, RC-7 Liger, RC-7 Dybbuk, RC-7 Kutrub, RC-7 Babaroga); 5 for assault rifles & submachine guns (RC-7 Aswang, RC-7 Varkolak, RC-7 Zaar, RC-7 Yokai, RC-7 Strigoi).

New Poses in Photo Mode

  • We added a number of new poses in Photo Mode, including poses for Johnny Silverhand (only available in flashback scenes when playing as Johnny).

LIVING CITY

Combat AI

  • Multiple fixes and improvements to NPC melee and ranged combat AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking and many others.
  • Multiple improvements to dismemberment triggers, hit reactions and death animations, adding greater impact to ranged and melee combat.
  • Enemies are now much better at blocking and evading (Kerenzikov) attacks. The heavier the weapon, the easier it is to hit. The opposite is true for evading.
  • Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive and cautious.
  • Followers now contribute more in combat but can be defeated and temporarily disabled if they receive enough punishment.
  • Numerous fixes and balance changes to netrunner combat.

Crowd Improvements

  • Aggressive crowd behavior: certain NPC archetypes can and will enter combat with the player when provoked by aiming, shooting or fighting. Due to some technical challenges, this change is not available on the previous generation of consoles.
  • Time skips affect the state of NPCs, as well as reset the state of the devices, environments and certain scenes.
  • Improved crowd reactions, pathfinding and despawning.

Drive Model

  • Introducing our all new Burn Out Mode! Hold Gas + Brake to engage, steer to rotate. The old system only allowed rotating on the spot, now try modulating the inputs to see what you can do! Try brake stands, donuts, drifts or heat up the tires to do a drag-race style launch with a High Grip boost. The system now works at higher speeds, so you can hit the brake with gas applied on corner entry to cause oversteer on most cars. Keyboard users can optionally use new Secondary bindings on arrow keys (some keyboards ignore the third key press when just using WASD), but gamepads allow the most control of the system (as gamepads in general provide the driving experience preferred by a vast majority of players).
  • New Braking system produces consistent performance, front to rear, across all speeds. ABS simulation added. All vehicles brakes have been tuned to the new model.
  • Engine simulation improved. Clutch simulation added. These changes improve resistance forces from the engine when shifting, helping to remove unwanted wheel spin events.
  • Gearbox simulation improved. Much improved downshifting behavior. Transmission now realistically downshifts and has smarter shift logic to keep the engine in its sweet spot. Forward <-> Reverse shifting has been totally redone, allowing for J-Turns / Rockfords.
  • Motorcycles improved. All of the above improvements help to make them more stable. Additionally, steering model improvements have been added, and they have been retuned.
  • Tune improvements to various cars. Quadra Type-66 (all models, especially Avenger), Mizutani Shion (especially MZ2), Herrera Outlaw (major pass) & base MaiMai all had steering improvements implemented and more.
  • Added adjustments to first-person perspective to all vehicles that needed it. In addition, Nomad vehicles with CrystalDome technology now digitally omit objects obscuring view.

Vehicle Traffic

  • Visual improvement to traffic movement: turning and suspension.
  • Panic reaction to danger: traffic now has the ability to drive away in panic from danger. NPC passengers can now die from car crashes.
  • Reactions to fender benders: vehicles now have a wider range of reactions to being bumped into, and will recover and return to traffic more smoothly.

GAMEPLAY

Balance

  • Various changes related to the economy, including increased rewards from jobs and Open World activities and decreased prices for vehicles and cyberware.
  • Rebalanced and improved functionality of clothing mods. Adjusted the amount of modification slots available on clothing items. Categorized the mods to fit only specific clothing items. As a result, all equipped mods were moved back to your inventory. Go to the Inventory screen to re-equip them in accordance with the new rules.
  • The "Easy" game difficulty is now moderately more challenging.
  • Introduced 2 new stats replacing Evasion: Mitigation Chance and Mitigation Strength. Mitigation Chance determines how often the player has a chance to reduce incoming damage. Mitigation Strength determines the percentage by which damage is reduced (50% by default).
  • Components that used to increase Evasion now affect Mitigation. For example: the Reflexes attribute, perks such as Mongoose, Vanishing Point, Human Shield, some clothing mods and cyberware, and more.
  • Rebalanced Damage Over Time [...]
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Patch 1.31 for Cyberpunk 2077 is now available on PC, consoles, and Stadia. Here's the list of changes for this update.

Please note that the issues listed below did not affect all players.

Gameplay

  • Fixed an issue where after upgrading an item with a quest tag, the base version of said item wasn't removed from the inventory.
  • Fixed an issue where weapon reload speed perks slowed down reload time.
  • Corrected the height of the charged jump.
  • Adjusted enemies' stealth detection speed dependent on game difficulty.
  • V will no longer get stuck in falling animation when crashing a motorbike while also having "The Rock" perk.

Quests & Open World

  • Disasterpiece

    • Fixed an issue where Judy didn't spawn in her van on Jig-Jig Street.
  • These Boots Are Made for Walkin'

    • Fixed an issue where Thorton Galena "Rattler" didn't spawn in the quest area.
    • Thorton Galena "Rattler" will no longer become invulnerable after the quest is completed.
  • Beat on the Brat

    • Fixed an issue where the quest could reactivate with the objective "Go to the final fight" on saves made on game version 1.22.
  • With a Little Help from My Friends

    • Fixed an issue where the objective "Wait for the nomads" could persist on the screen long after player's arrival at the junction.
    • Fixed an issue where it wasn't possible to interact with the nomads to discuss the plan.
  • The Nomad

    • Fixed an issue where player's car could get stuck between a blockade and a guardrail, preventing them from returning to the car and blocking progress.

Visual

  • Fixed an issue where roads after rain did not look wet, which was the result of ongoing work on the Wet Surfaces System. In 1.31 wet surfaces should look more detailed than they did even before the issue occurred.
  • Removed hair and/or eyebrows in cases where they were set to "off" in earlier game versions.
  • Fixed an issue where shooting with a Tech weapon caused a momentary blinding light.
  • With a Little Help from My Friends — fixed an issue where Carol was missing her tablet or sitting in the air during a scene.

UI

  • Returned missing descriptions in Overheat and Short Circuit quickhack tooltips.
  • Returned missing descriptions for Backpacker, Resist!, Osmosis and Footloose clothing mods.

Miscellaneous

  • Fixed an issue where players couldn't claim in-game Registration Rewards due to the error: "A network error has occurred. Please try again later".

Console-specific

  • [PlayStation] GPU memory optimization.
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submitted 3 years ago* (last edited 3 years ago) by mp3@lemmy.ml to c/cyberpunk2077@lemmy.ml
 
 

Patch 1.3 is coming to PC, consoles, and Stadia soon! Here is a list of the most notable changes coming in this update.

Please note that the issues listed below did not affect all players.

ADDITIONAL CONTENT

  • A list of all the free DLCs can be found in the Main Menu under "Additional Content".

The 1.3 patch delivers the following free DLCs:

  • Johnny Silverhand's Alternative Appearance – can be enabled in Settings in the "Additional Content" tab.
  • Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket - both available in the stash in V's apartment after receiving a message from Viktor after completing The Ride. They're of Rare/Iconic quality by default, Crafting Specs to craft a higher quality will also be unlocked.
  • Archer Quartz "Bandit" - available as a reward or for purchase (depending on choices made by player) after completing Ghost Town and then receiving a message from Dakota or Rogue. If you haven't received the message, make sure to be in the Badlands area and move further away from Dakota's workshop. Dakota will also need a couple of days to contact you.

IMPROVEMENTS

  • Improved the minimap's zoom level when driving, so that it's more zoomed out and easier to navigate.
  • Automatic Love - screen with pictures of Skye and Angel will be displayed substantially longer, making it easier to choose between the two.
  • Added a button which allows to reallocate the distribution of Perk points on a character's skill tree.
  • Increased the number of slots for autosaves from 10 to 20 and for quick saves from 3 to 10 across all platforms.
  • Added Database links to Journal entries.
  • Added an accessibility option for center of screen dot overlay which helps with reducing/avoiding motion sickness. It can be enabled in Settings → Interface → Center of screen dot overlay.
  • Fixers will now message V to offer a car for purchase less often.
  • Improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC .
  • Added a filter for quest items in the Backpack.
  • Quest item tags from miscellaneous Job items will now be removed after finishing associated quests, allowing to sell or drop them.
  • It is now possible to rotate V in the Inventory with a mouse.
  • Players will now properly be able to craft a quickhack even if they once crafted it and then got rid of it.
  • Added a comparison tooltip for cyberware.
  • Improved a notification when buying cyberware and not meeting the level requirements to equip it.
  • It's now possible to upgrade crafting components in bulk.
  • Added new sleeping spots for Nibbles in V's apartment.
  • Icon on a disposal crate will now turn red when player picks up a body instead of being grayed out.
  • Landmine icon will now be grayed out after disarming it.
  • It's now possible to use an elevator while carrying a body.
  • Happy Together - Barry now has an updated, more unique appearance.
  • Base item will now be highlighted green like other components if it's present in the Inventory when crafting the same item of a better quality.

BALANCE CHANGES

  • Detection time of enemies now depends on game difficulty. Enemies on Easy and Normal difficulties will now detect the player slower. Enemies on Very Hard difficulty will now detect the player faster.
  • Enemies on Very Hard difficulty (and only that difficulty alone) will now be more aggressive when searching around when they are in the "Alerted" state.
  • NCPD will no longer react and turn hostile because of dead bodies in Open World activities.
  • NCPD will now also react to hitting NPCs with a non-lethal weapon.
  • Adjusted the damaging process when shooting crowd NPCs while in combat depending on distance and the weapon used.
  • (Don't Fear) The Reaper — improved Adam Smasher's behaviour during the fight.
  • Play It Safe — improved Oda's behavior during the fight.
  • Transmission — improved Placide's behavior during the fight.
  • Transmission — increased Placide's hacking resistance.
  • Cyberpsycho Sighting: Letter of the Law — improved Cyberpsycho's behaviour during the fight.
  • Every Breath You Take — improved Red Menace's positioning and aim.
  • Increased stats of La Chingona Dorada (Jackie's iconic pistols).
  • The Rescue — increased the number of ammo at the beginning of the quest.
  • Introduced minor tweaks and improved balancing of the Contagion quickhack.
  • Improved the Crafting system, so that items with Random quality scale their quality with player's Crafting skill — it's not possible anymore to roll a quality exceeding that of the relevant Crafting skill.
  • The level requirement of items will now increase with each upgrade. Note: the level of upgraded items will be adjusted as a result of this change. The equipped items which exceed the level requirement can keep being used but, if unequipped, will have to wait until the required level is reached.
  • Added more crafting specs for cyberware mods.
  • Added crafting specs for knives (available from the start of the game).
  • Updated the number of components required to craft some items, e.g. Bounce Back, MaxDoc, quickhacks, clothing mods and some weapons.
  • Balancing of crafting specs for clothing mods.
  • Balancing the number of components required to craft clothing.
  • Balancing the number of components required to craft Sandevistan Fragments.
  • Optical Camo cyberware will now be available for purchase from Ripperdocs.
  • Adjusted price of the Sensory Amplifier cyberware mod.
  • Rare Unity crafting spec will now be obtainable only during Suspected Organized Crime Activity: Tygers by the Tail.
  • Changed the price and quality of Kerry's guitar that can be obtained during Gig: Psychofan.

GAMEPLAY

  • Fixed an issue where crafting specs from clothing stores were available only during the first visit to a vendor.
  • Fixed an issue which occurred after visiting the Nomad Camp, resulting in being unable to use weapons and quick menu items.
  • Fixed an issue where hacking a neutral target wasn't counted towards the Christmas Tree Attack achievement.
  • Tutorial windows about skill checks will no longer pop up when the "Unauthorized" prompt is displayed on devices.
  • V will no longer look down after using fast travel.

Adjusted functionality of multiple perks

  • "Hit the Deck" perk will now work properly on knockdowned and staggered NPCs.
  • "Can't Touch This" perk will now grant the player immunity to Blind from their own flash grenades.
  • "Crazy Science" perk will now properly increase the sale price of all items.
  • "Hacker Overlord" perk will now grant a recipe for the Epic Whistle quickhack.
  • Guitars from New Dawn Fades will no longer be disassemblable and won't be automatically disassembled when having the "Scrapper" perk.
  • Player will now properly have a chance of looting a weapon attachment with the "Mech Looter" perk.

Minor fixes related to how V behaves when dialogue is fast-forwarded

  • Fixed an issue where player could get stuck in changing position between crouching and standing after skipping dialogue.
  • V will no longer holster a weapon after skipping dialogue while holding it.
  • V will no longer be stuck in a loop after skipping holocall dialogue while falling into water.

Fixes related to crafting, some adjustments to item pricing

  • It is no longer possible to exploit the epic "Untitled 18 - Brancesi, 2021" painting by selling and buying it back.
  • Added a quality setting to Sandevistan Fragments' crafting specs.

Rebalanced and added some loot, fixed various items that couldn't be picked up

  • Fixed various unlootable items.
  • Fixed the icon displayed when looting shoes.
  • Fixed a case where Jackie's iconic pistols could be found lying on the street in Northside as loot.
  • Fixed an exploit where player could loot the XBD dealer's stock from his body after killing him in Disasterpiece.
  • Removed duplicate loot from an Open World activity in Pacifica.
  • Fixed appearance of a junk item.
  • Added loot to an empty loot container behind a Sex Shop in Corpo Plaza.
  • Fixed an issue where some Rare items were dropping where they weren't supposed to.
  • Adam Smasher will now drop additional loot besides the Access Token.
  • Fixed some unopenable loot containers in the Control Tower in With a Little Help From My Friends.
  • Removed Legendary Mantis Blades from Royce's office in The Pickup.

Added new items and removed duplicate items from some vendors' stock

  • Removed duplicate crafting specs from Weapon Shops in Vista Del Rey, The Glen, Rancho Coronado, Badlands and Pacifica.
  • Added some food items to the Trailer Park food vendor's stock.

Fixed behavior and visuals of multiple devices

  • Fixed some vending machines' appearance not corresponding to what they have in stock.
  • Optimisation related to various devices.
  • Fixed text displayed while scanning machines in Reported Crime: Table Scraps.
  • Fixed an issue where it wasn't possible to use the numpad next to the garage in The Highwayman.
  • Fixed animation of an enemy distracted by a water sprinkler.
  • Fixed untranslated text displayed while scanning a Weapon Vending Machine.
  • Fixed an issue where pachinko machines in Wakako's parlor were missing.
  • Fixed oversized collision boxes of proximity mines in various quests.
  • Fixed an issue where NPCs weren't reacting to distraction from TVs and cameras in The Heist.
  • Adjusted appearance of access point antennas.
  • Added missing interaction for an access point in Gig: Guinea Pigs.
  • Fixed lights on some access points.
  • Fixed the oversized collision box for boilers.
  • Removed redundant personal link icon from a non-interactive device in Gig: Severance Package.
  • Removed a redundant scanning component from shelves that hide Access Points.
  • NPCs killed by a car elevator will [...]
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Welcome to another special report by N54 News, bringing the latest from Night City to every Night Citizen stranded away from home! Our on-the-ground reporters have the inside scoop on some of the changes happening in Night City. Though they’re not the biggest ones and there’ll be more to come (as soon as more documents get declassified), we’re excited to give you a sneak peek at what’s coming. 

I’m your host, Gillean Jordan, and here’s what’s new in Night City:

“Kind regards, fixers of Night City”

Earlier this morning Thorton Ltd. announced an update to their GPS navigation technology. Other manufacturers, including the high-end Rayfield, affordable Makigai, motorcycle company Yaiba, and more, soon followed suit.

http://i3.ytimg.com/vi/2fNsSBER4fE/maxresdefault.jpg
*What's new in Night City [Patch 1.3] #1*

All these companies working in perfect synchronization is unheard of, so we decided to do some digging. Our sources revealed the real reason for the GPS update — at the start of the year every company selling vehicles in North California received an open letter signed by all the biggest fixers of Night City, including The Afterlife’s Rogue Amendiares, Heywood’s Sebastian “Padre” Ibarra, and Pacifica’s mysterious Mr. Hands. 

Unfortunately, our reporters were “kindly” asked to leave The Afterlife before they could interview Ms. Amendiares, but we did managed to obtain a comment from another local fixer:

So you know, I hire mercs to do other people’s dirty work, right? Lotta these gigs are very time-sensitive. You’re late, you don’t get paid. And lately we’ve had a lot of… well, let’s call ‘em “refunds.” Mercs crash into buildings and die before finishing the job, or get lost in Night City, miss a turn and end up in Badlands instead of Corpo Plaza. It’s a freaking nightmare and it’s bad for biz!” — Muamar "El Capitán" Reyes from Santo Domingo.

The fixers blame faulty navigation systems for compromising their operations, and therefore decided to issue an open letter to vehicle manufacturers. The question remains — why did the companies agree?

At first we didn’t want to give into these criminals' demands, but that changed after an internal audit. It confirmed that our own shipments suffer from the same issues, often arriving late or becoming lost entirely. In the end we decided it was in our best interest to provide the navigation update they were asking for.” — anonymous senior Quadra employee.

Is it a change for the better? Let’s see what our expert in the studio has to add:

With the new minimap system software update you are able to see more and navigate better.

Drive fast, drive safe.” — Andrzej, Programmer, CD PROJEKT RED

No more clouded judgement in Clouds

After the recent storm in the establishment and changes in management, Clouds announced improvements in the Matching Procedure. Our correspondent, Bes Isis, decided to find out why.

Welcome to another special report by N54 News, bringing the latest from Night City to every Night Citizen stranded away from home! Our on-the-ground reporters have the inside scoop on some of the changes happening in Night City. Though they’re not the biggest ones and there’ll be more to come (as soon as more documents get declassified), we’re excited to give you a sneak peek at what’s coming. 

I’m your host, Gillean Jordan, and here’s what’s new in Night City:

“Kind regards, fixers of Night City”

Earlier this morning Thorton Ltd. announced an update to their GPS navigation technology. Other manufacturers, including the high-end Rayfield, affordable Makigai, motorcycle company Yaiba, and more, soon followed suit.

All these companies working in perfect synchronization is unheard of, so we decided to do some digging. Our sources revealed the real reason for the GPS update — at the start of the year every company selling vehicles in North California received an open letter signed by all the biggest fixers of Night City, including The Afterlife’s Rogue Amendiares, Heywood’s Sebastian “Padre” Ibarra, and Pacifica’s mysterious Mr. Hands. 

Unfortunately, our reporters were “kindly” asked to leave The Afterlife before they could interview Ms. Amendiares, but we did managed to obtain a comment from another local fixer:

So you know, I hire mercs to do other people’s dirty work, right? Lotta these gigs are very time-sensitive. You’re late, you don’t get paid. And lately we’ve had a lot of… well, let’s call ‘em “refunds.” Mercs crash into buildings and die before finishing the job, or get lost in Night City, miss a turn and end up in Badlands instead of Corpo Plaza. It’s a freaking nightmare and it’s bad for biz!” — Muamar "El Capitán" Reyes from Santo Domingo.

The fixers blame faulty navigation systems for compromising their operations, and therefore decided to issue an open letter to vehicle manufacturers. The question remains — why did the companies agree?

At first we didn’t want to give into these criminals' demands, but that changed after an internal audit. It confirmed that our own shipments suffer from the same issues, often arriving late or becoming lost entirely. In the end we decided it was in our best interest to provide the navigation update they were asking for.” — anonymous senior Quadra employee.

Is it a change for the better? Let’s see what our expert in the studio has to add:

With the new minimap system software update you are able to see more and navigate better.

Drive fast, drive safe.” — Andrzej, Programmer, CD PROJEKT RED No more clouded judgement in Clouds

After the recent storm in the establishment and changes in management, Clouds announced improvements in the Matching Procedure. Our correspondent, Bes Isis, decided to find out why.

http://i3.ytimg.com/vi/ofxb_Yfy78E/maxresdefault.jpg
*What's new in Night City [Patch 1.3] #2*

Thank you, Gillean! Although the owners claim that the situation was never beyond their control, it’s clear that Clouds has undergone a major crisis after an incident involving one of their dolls. Clouds’ management avoids the topic and refuses to provide any details:

There was a minor incident involving a former employee, but I can assure you that it doesn’t affect our services in any way. You can still expect unforgettable experiences and premium treatment.” — Anjelica Milioti, Senior VIP Services Representative

However, it seems that the incident may have forced the introduction of additional precautions ensuring customer satisfaction. I’m currently at the reception, where clients get analysed by Clouds’ algorithm. How exactly does it work and what changes are planned?

Our dollhouse uses a highly advanced algorithm that perfectly matches our clients’ expectations to our wide selection of dolls. Clouds always knows. Your deepest desire — we find it. We’re currently testing an update that will allow customers to make a more informed decision during the final stage of the Matching Procedure when they select one of the compatible dolls.” — Cheri Nowlin, Receptionist

As you can see, Clouds is adapting their supposedly infallible procedure. Perhaps Clouds doesn’t always know? This was Bes Isis, reporting live from Westbrook — and now back to our expert in the studio:

"It was one of my first tasks when I moved to this project and I was digging into code for a long time because I wanted to understand our UI videos system, and at the end I realised that the problem is in video setup. Value for video time was shorter than the video sequence. This way, players will better understand the decision they are making in this story sequence." — Natalia, UI Programmer, CD PROJEKT RED

“Swiss army” mercs

It’s obvious that Night City changes every body, but judging by the record numbers of personal coaches registering their offices citywide, it would seem that mental adjustments are becoming just as popular as new implants.

http://i3.ytimg.com/vi/I49IfNvapkY/maxresdefault.jpg
*What's new in Night City [Patch 1.3] #3*

As usual, mercs are pioneers in terms of honing and modifying their skillsets. In pursuit of versatility, they are willing to spend a small fortune to ensure they have everything they need to deal with the gig at hand.

This new trend clearly impacted the market as demand for the once-popular Tabula e-Rasa shards plummeted in favor of hiring personal coaches. Investors are withdrawing funding to seek other investing opportunities while the shard creators are considering legal action against personal coaches.

Ripperdocs seem largely unaffected by the news. Even though this market shift negatively affects their bottom line, they claim that they never considered this an important part of their revenue and personal coaching will not make cyberware obsolete in the long run.

“I’ve been dealing with mercs for a long time now. They’re perfect customers who always know what they want and never complain about the price. I’m actually happy to see this trend of taking care of one's own body. As you can see, I’m not a cyberware user myself and I always make a point to remind my clients that as much as implants are useful time- and lifesavers, personal development is much more important.” — Robert “Dr. Chrome” Rainwater, Ripperdoc.

Even though personal coaching cannot alter a person completely and mercenaries still have to carefully plan the development of their attributes, Fixers are delighted to see that hiring people with appropriate perks is now easier than ever. Here’s what one of our experts thinks about the situation: ...

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