sandriver

joined 2 years ago
[–] [email protected] 2 points 3 days ago

the most important thing was revealed though: I'm gonna get to take some fantastic screenshots of my Sylvari playing a lute.

[–] [email protected] 4 points 3 days ago (1 children)

Think this time was just right place, right time. A lot of retention mechanics are online now, like Wizard's Vault, and also having a cosmetic set that interested me to keep playing for a while (Astral Ward). Rerelease of LWS1 helped me feel connected to the story as opposed to having no idea who the new Destiny's Edge 2 crew was.

The sad thing is, after I bounced some time during the very first release of LWS1, I spent the following period constantly thinking "man, I wish this game was more like GW2". But I'm back now for good, and loving it!

 

Been over a decade since I was on any kind of Guild Wars hype train... looking forward to it!

[–] [email protected] 2 points 1 week ago

yeah, I think the problem was having a rotation of randoms, so lots of time waiting; although clear times were pretty consistent overall. also a lot of time spent doing quests. the post-dungeon voyage for handins always nuked the exp/h rate.

I finished up at 303 hours to 60, which was an extremely long journey. I think questing you can do it in 75-80h if you're really efficient.

[–] [email protected] 2 points 3 weeks ago (1 children)

I think I read arms is basically an abandoned spec and you're not really meant to run it? Like not even in PVP, they just dropped support for balancing it.

[–] [email protected] 2 points 1 month ago

Big thing: improvements for alts, like the Warband system of account-wide reps like on retail. Looking at the potential for multiple Argent Dawn or Furbolg grinds on non-raiding alts like... maybe I don't really need the profession recipes or dungeon sets.

 

Heya friends!

Looking for some advice. I'm a prot warrior and duoing with a resto shaman. We've decided to level through dungeons, at least until dual spec + winning some BoE blue lotteries to fund it.

Dungeons seem to be quite slow. Not sure about my friend, but, including AFK time and time spent doing the Warrior quests for fun, I'm at 82 hours /played at level 34, which seems quite slow.

I'm wondering if anyone here has advice for making dungeons more efficient? Some things I've considered:

  • Try recruiting for a group that will do chain runs of the best instance available in range
  • Melee DPS are preferable due to Windfury totem and prot's limited native AoE threat gen
  • People lower in the best dungeon's level range keep the exp high
  • Move on to the next highest dungeon as soon as possible without lingering for loot that hasn't dropped

Thanks all!

[–] [email protected] 6 points 3 months ago (1 children)

you have to consider the cost in terms of real wages though, inflation only makes production costs higher for producers, for customers money is worth about as much as it has been since the 70's; though this changes from income quantile to income quantile, and from market to market.

the price increases only reflects confidence Nintendo has in their DRM.

[–] [email protected] 3 points 5 months ago

Eeeeeverything! I've been getting into VF5 (Aoi), Guilty Gear (primarily Dizzy and Potemkin). I also used to play a lot of Smash Ultimate (Robin, Zelda, Mii Brawler). I'm also into retro fighters too: Smash Remix, Fighters Megamix, Asuka 120% LimitOver. Been interested in Mace and Dual Heroes too.

[–] [email protected] 4 points 5 months ago (2 children)

Hello everyone! First time posting here, does anyone know any fighting game groups around Brisbane?

[–] [email protected] 6 points 2 years ago

Happened twice, both to my #1 games. Tried Chrono Trigger as a kid and didn't like it, then came back and played it as a young adult and was like... damn... this is an actual treasure.

In 2015 I tried FFXI due to the XIV crossover event, and I could not get past the eccentric and clunky UI and the pacing of the combat. I tried again a couple of years later and committed to finishing all the stories. It became my new #1 and I think genuinely one of the best games ever made, in terms of revealing and pushing the artistic potential of online games, and games in general. Actual masterpiece and a massive innovation, and unlike Chrono Trigger I think the lessons are going to be a lot harder to learn and replicate.

[–] [email protected] 3 points 2 years ago (2 children)

I think the mind control device is speaking to values people actually hold and then doing something completely different, kind of like mainstream political parties here in Australia. There's an imaginary honest, oldschool merchant Valve that lives in people's heads, and there's the actually practicing Valve the megacorp.

Or, more broadly, just the incredible power of cultivated charisma and rhetorical prowess and a cult of personality. The fervour with which people take any impersonal criticism of a business as a personal attack on a close friend, family member, or community is evidence of that.

See also a certain Square-Enix director spouting conservative, transphobic rhetoric and somehow being hailed as an ally, minus a small amount of people who saw through the smoke and mirrors act.

I swear there's a cohort of people that could have gotten into politics but decided the games and tech industries would make them more money.

[–] [email protected] 1 points 2 years ago

I bought one timed exclusive on Epic (Stranger of Paradise), it left the entire redundant download behind without moving it and devoured 220 GB of my SSD in the process, and I decided I never wanted to use the Epic store again.

I'd love to move to GOG, but then I'd have to go through Lutris, which is currently in the process of crashing constantly for reasons the devs don't fully understand, so RIP to that I guess.

[–] [email protected] 4 points 2 years ago

this is the entire cycle that keeps undergrad computer science going

 

What single-race playthroughs have you tried?

Finished my Hiver playthrough, it degenerated to using my Prince starter, Silvershade, Beep and Green with ninja rags, pants, and swamp ninja masks to do nighttime raids to topple UC and HN quickly. HN in two hours and UC in six (partly due to the remoteness of the southern wing). I learned from HN to send all my Hivers out solo to do coordinated assassinations, although this ultimately caused other issues. Also I had two Eyegores active, both of which were permanently spawned in Heng city. I ultimately used an Islands of None base with a sunken gate to deal with the Eyegore raids while my assassin bugs kidnapped everyone.

Working on an all-female Shekthrough now. Managing food is significantly tougher than on Hivers, but having faster combat stats training is nice. I want to avoid assassination strats this time due to the mix of bugs, being too easy, and annoying waits; although I have two MA/stealth Shekinators training up to deal with Bugmaster early to get Seto and a Shek alliance ASAP. Assassins also have some nice properties for weakening cities and camps ready for a full assault. Not sure how I want to handle weapons, I might have to abuse turrets to train up DEX or just rely on brute STR stun damage on cleavers, MA and heavies. Currently abusing polearms though due to the cleave, fast animations and armour pen.

 

Any other Buds here? Finally made it over a few days ago and it's everything I'd hoped it would be. Weird worlds galore!

 

Not the geomagnetic poles, the geographic ones!

Poles are nice for base-building. They have perpetual twilight, so you're always enjoying nice sunset/sunrise lighting. The polar region is defined by the sun never lowering beneath the horizon, which gives you quite a large area to tune your desired lighting, for example darker or brighter noon or midnight.

First up, we want to narrow our search for the fine tuning method I'll share later.

The easiest way is to fly out into space in such a way that you can get the system's star(s) into view of the planet. Drawing a straight line from the star to the day/night boundary on the planet so that they're roughly perpendicular will tell you where the equator is. Then you want to point your ship to the top or bottom of the planet and fly down.

Now we can do the fine tuning method. You want to be close enough to the planet that you have time of day in your camera controls. Set the time to noon and start flying in the direction of the shadows (i.e. away from the sun). There are two cues that tell you you're in the polar region: either the sun is visible at midnight, or the shadows will move dramatically whenever you sample your position with the camera method. The main cue telling you you're getting closer to the pole is that the sun is lower to the ground at noon.

The final layer of fine tuning is determining how bright you want your nights to be. Set the time to midnight and fly away from the sun for darker nights and brighter days. If you want more balance, hop on the Pilgrim and start following the sun until it's around midnight and the sun is at the height you want.

Happy base building!

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