bleistift2

joined 1 year ago
[–] bleistift2@sopuli.xyz 60 points 2 days ago (13 children)

I agree. There needs to be a middle ground. In Germany, NIMBYs opposed to wind turbines because they’re supposedly loud and ugly, as well as NIMBYs opposed to high-capacity power lines have become somewhat of a meme.

The right way to handle this is buying the land at a reasonable price (where you actually need to build on someone’s land, not buying ‘the view’).

[–] bleistift2@sopuli.xyz 113 points 2 days ago (47 children)

I guess it’s easier to undertake a massive infrastructure project if you can just tell residents to move it or else…

[–] bleistift2@sopuli.xyz 1 points 2 days ago (1 children)

Aber man bewegt sich im Schwimmbad doch öfter nicht?

[–] bleistift2@sopuli.xyz 2 points 2 days ago (4 children)

So können Schwimmbadpinkler sicherlich auch gut erkannt werden!

Wie? Man sieht ja nicht, wenn jemand ins Schwimmbecken pinkelt.

[–] bleistift2@sopuli.xyz 2 points 2 days ago

Das tut mir leid. Whatsapp verkackt GIFs auch. Ich versteh’s nicht. Das ist 20 Jahre alte Technologie. Wie kann man sowas nicht hinkriegen?

[–] bleistift2@sopuli.xyz 2 points 2 days ago

Ich habe das „ich_iel“ noch nie so verstanden, dass da jemand was über sich erzählt. Und der Beitragstitel steht dann oft im Bild als Überschrift. So kommt man um die Regel rum.

[–] bleistift2@sopuli.xyz 6 points 2 days ago (1 children)

the game was actually moderately bugged

Does that mean Bethesda actually fixed 95% of their release bugs?

[–] bleistift2@sopuli.xyz 11 points 3 days ago (5 children)

I understand that they can’t let you play indefinitely before returning a game, but I find 2 hours very little to see if you like a game, especially for complex games.

Other games, like Rimworld or Cities: Skylines need some hours in before they make it obvious that they’re horrendously optimized or have otherwise questionable decisions (like imperfect pathfinding) that will annoy you.

[–] bleistift2@sopuli.xyz 3 points 3 days ago

The page scrolls normally for me.

[–] bleistift2@sopuli.xyz 9 points 3 days ago

I’ve had a similar experience with doner kebab. I asked the server for only half the meat and more salad instead. After I had watched him cut an unreasonable amount of meat off his rotisserie (thinking it was for a different customer) and fill a piece of bread to the brim with it, he asked ‘no salad, right?’ :/

[–] bleistift2@sopuli.xyz 8 points 3 days ago (1 children)

In some accents “No sauce” sounds a lot like “Mo’ sauce”.

 

Ich hab den hintergrundfreundlichen Hintergrund verkackt…

 
 
 
 
 
 

Explanation (which might be wrong, since I’m writing this after banging my head against a wall. Please do correct me if I’m wrong):

In regular numbering systems (i.e., decimal), we exhaust all 10 digits (0–9) before we reach two-digit numbers. The first number to require 3 digits is 10². The first to use 4 is 10³, and so on.

In music intervals, there is no “0”. The interval c’–c’, for instance, is called a prime (1). This has the funny consequence that moving by a fifth and then by a fourth doesn’t land you on the ninth, but the octave (8). Moving by an octave and then another octave gets you to the 15th, not the 16th.

In Excel, shit hits the fan when you need to convert column names (A, B, C…) to numbers (0, 1, 2…). Since we use 26 characters as our ‘digits’, we’re in the hexavigesimal system. Knowing what I told you in the first paragraph, you’d expect the first double-digit column (AA) to be 26. And you’re right.

However, when do we need 3 digits? Which column is column AAA? A sane person would say it’s 26², so 676. Ha! No. Column number 676 is actually ZA. What gives? Well, we only ditch the zero for single digit numbers. All subsequent columns actually use 27 different characters, the ‘empty character’ being one of them. That’s where we get the ‘single digit’ – there actually is a second digit, only it’s empty.

So the column AAA actually has index 702, or 26×27. Which index does the column AAAA have? 26×27². The system of adding powers of the base works, only we changed bases midway through.

You can see the lopsidedness in the index lookup table (I’m not displaying all characters for brevity). Sane number systems have square tables. Excel’s is 26×27 (shown are 4×5).

37
submitted 2 weeks ago* (last edited 2 weeks ago) by bleistift2@sopuli.xyz to c/memes@lemmy.ml
 

Explanation (which might be wrong, since I’m writing this after banging my head against a wall. Please do correct me if I’m wrong):

In regular numbering systems (i.e., decimal), we exhaust all 10 digits (0–9) before we reach two-digit numbers. The first number to require 3 digits is 10². The first to use 4 is 10³, and so on.

In music intervals, there is no “0”. The interval c’–c’, for instance, is called a prime (1). This has the funny consequence that moving by a fifth and then by a fourth doesn’t land you on the ninth, but the octave (8). Moving by an octave and then another octave gets you to the 15th, not the 16th.

In Excel, shit hits the fan when you need to convert column names (A, B, C…) to numbers (0, 1, 2…). Since we use 26 characters as our ‘digits’, we’re in the hexavigesimal system. Knowing what I told you in the first paragraph, you’d expect the first double-digit column (AA) to be 26. And you’re right.

However, when do we need 3 digits? Which column is column AAA? A sane person would say it’s 26², so 676. Ha! No. Column number 676 is actually ZA. What gives? Well, we only ditch the zero for single digit numbers. All subsequent columns actually use 27 different characters, the ‘empty character’ being one of them. That’s where we get the ‘single digit’ – there actually is a second digit, only it’s empty.

So the column AAA actually has index 702, or 26×27. Which index does the column AAAA have? 26×27². The system of adding powers of the base works, only we changed bases midway through.

You can see the lopsidedness in the index lookup table (I’m not displaying all characters for brevity). Sane number systems have square tables. Excel’s is 26×27 (shown are 4×5).

 

Explanation (which might be wrong, since I’m writing this after banging my head against a wall. Please do correct me if I’m wrong):

In regular numbering systems (i.e., decimal), we exhaust all 10 digits (0–9) before we reach two-digit numbers. The first number to require 3 digits is 10². The first to use 4 is 10³, and so on.

In music intervals, there is no “0”. The interval c’–c’, for instance, is called a prime (1). This has the funny consequence that moving by a fifth and then by a fourth doesn’t land you on the ninth, but the octave (8). Moving by an octave and then another octave gets you to the 15th, not the 16th.

In Excel, shit hits the fan when you need to convert column names (A, B, C…) to numbers (0, 1, 2…). Since we use 26 characters as our ‘digits’, we’re in the hexavigesimal system. Knowing what I told you in the first paragraph, you’d expect the first double-digit column (AA) to be 26. And you’re right.

However, when do we need 3 digits? Which column is column AAA? A sane person would say it’s 26², so 676. Ha! No. Column number 676 is actually ZA. What gives? Well, we only ditch the zero for single digit numbers. All subsequent columns actually use 27 different characters, the ‘empty character’ being one of them. That’s where we get the ‘single digit’ – there actually is a second digit, only it’s empty.

So the column AAA actually has index 702, or 26×27. Which index does the column AAAA have? 26×27². The system of adding powers of the base works, only we changed bases midway through.

You can see the lopsidedness in the index lookup table (I’m not displaying all characters for brevity). Sane number systems have square tables. Excel’s is 26×27 (shown are 4×5).

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