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joined 2 years ago
[–] [email protected] 2 points 3 weeks ago

Does any of this include improving the front page to actually serve content that people want? Because PeerTube has a serious problem with advertising what people want to watch on the Home and Discovery pages. PeerTube isn't going to work as a replacement for YouTube until people will be able to find new channels that they like.

Is there even an algorithm behind any of this mess, or does it just push random channels?

[–] [email protected] 5 points 3 weeks ago (1 children)

Sparse gameplay, tied together with lots and lots of implied worldbuilding in a lore book that contains most of the story. The gameplay was okay when you got to it, but there was far too much written story locked up, instead of "show, don't tell".

Also, the game wants you to finish six tournaments before you get any sort of decent ending.

[–] [email protected] 1 points 1 month ago

This is why large corps often still use decades old software that may be terrible by that point, but impossible to move away from.

And sometimes those large corps slowly die off because of those decisions. Technology moves so fast that you can't afford to be a dinosaur using 20 year old software.

[–] [email protected] 2 points 1 month ago

It's a bit funny. The short story is only 20 pages, and they allocated 17 minutes to the episode. Most of these short stories are within the 20 page mark with around 17 minutes an episode, but they run into this plot length problem all the time.

Beyond the Aquila Rift was also kind of all over the place with a rather dissonant ending, despite being my favorite episode of the season. The Very Pulse of the Machine cut out some important details. Swarm cut out the factions, but it was a Shaper-focused story, and the core story was still told well enough. Zima Blue actually managed to tell most of the short story in 10 minutes, though.

Don't get me wrong. I really liked these episodes. But, it still boggles the mind that it's so hard to cover a mere 20 pages in 15ish minutes. Some of these are dense concepts to express on a video medium, though.

[–] [email protected] 7 points 1 month ago* (last edited 1 month ago)

I really liked the first season, and they had a lot of episodes in that one. I feel like that was the most explicit season because they were really trying to sell the whole Love, Death, and Robots angles. Kind of wished they didn't temper that down with the rest of the seasons.

The second season was kinda meh, but there were some good ones here and there (Pop Squad, Snow in the Desert). I was disappointed at how few episodes there were. I still plan on doing a video on those two episodes, though.

Third season seemed to ramp back up with good episodes again (Bad Travelling, The Very Pulse of the Machine, Swarm, Jibaro).

All of the studios shifted to the Secret Levels (on Amazon) for video game related animation stories, and most of those were really good. Warhammer episode was fucking epic.

LD+R S4 isn't bad so far. Spider Rose and 400 Boys were pretty good. I had to do a double-take when I recognized the Investor race in Spider Rose, which was another Bruce Sterling short story in the Schismatrix universe (same one as Swarm), and they actually reference the Shaper/Mechanist factions this time.

I think it needed more episodes, though. It feels like S2 again, and they are wasting their time on these goofy episodes (the mini claymation stuff, anything related to Three Robots). Golgotha felt like cheating, considering most of it was real acting and light on animation. And that Red Hot Chili Peppers music video was cringe AF.

Also, including Mr (Pedophile-Enabler) Beast in one of the episodes was not a good move.

[–] [email protected] 2 points 1 month ago (2 children)

Didn't stop me from switching to Linux for my entire workflow. Industry standard is just a phrase. It doesn't truly mean anything when viable and real alternatives exist.

[–] [email protected] 2 points 1 month ago

I don't mess with it enough, but DaVinci Resolve's Fusion is rather powerful.

[–] [email protected] 16 points 1 month ago* (last edited 1 month ago) (28 children)

With GIMP 3 and DaVinci Resolve 20 out there, this seems like a very bad idea.

Something something slips through your fingers.

 

It's been a while since I've updated my Stable Diffusion kit, and the technology moves so fast that I should probably figure out what new tech is out there.

Is most everyone still using AUTOMATIC's interface? Any cool plugins people are playing with? Good models?

What's the latest in video generation? I've seen a lot of animated images that seem to retain frame-to-frame adherence very well. Kling 1.6 is out there, but it doesn't appear to be free or local.

[–] [email protected] 4 points 2 months ago (3 children)

Not yet, but I plan on trying it out soon.

I never really understood the hate for GIMP 2. What didn't you like about it?

[–] [email protected] 32 points 2 months ago (5 children)

Proud user of GIMP and DaVinci Resolve. These tools work great, and I really don't see a reason why I would want to switch to anything else.

Fuck Adobe.

[–] [email protected] 2 points 2 months ago (1 children)

What has ACTUALLY decimated my industry is the overvaluation and inflation of everything in the economy

The real answer, like every creative industry over the past 200+ years, is oversaturation.

Artists starve because of oversaturation. There is too much art and not enough buyers.

Musicians starve because of oversaturation. And music is now easier than ever to create. Supply is everywhere, and demand pales in comparison. I have hundreds of CC BY-SA 4.0 artists in a file that I can choose for use in my videos, because the supply is everywhere.

Video games are incredibly oversaturated. Throw a stick at Steam, and it'll land on a thousand games. There's plenty of random low-effort slop out there, but there's also a lot of passionate indie creators trying to make their mark, and failing, because the marketing is not there.

Millions of people shouting in the wind, trying to make their voices heard, and somehow become more noticed than the rest of the noise. It's a near-impossible task, and it's about 98% luck. Yet the 2% of people who actually "make it" practice survivorship bias on a daily basis, preaching that hard work and good ideas will allow you to be just like them.

It's all bullshit, of course. We don't live in a meritocracy.

[–] [email protected] 6 points 2 months ago

Stable Diffusion does a lot already, for static pictures. I get good use out of Eleven for voice work, when I want something that isn't my own narration.

I'm really looking forward to all of these new AI features in DaVinci Resolve 20. These are actual useful features that would improve my workflow. I already made good use of the "Create Subtitles From Audio" feature to streamline subtitling.

Good AI tools are out there. They are just invisibility doing the work for people that pay attention while all of the billionaires make noise about LLMs that do almost nothing.

I compare it to CGI. The very best CGI are the effects you don't even notice. The worst CGI is when you try to employ it in every place that it's not designed for.

 

A conversation about Outer Wilds, and how the game and the community have shaped each other over the years. Spoilers for both Outer Wilds and Echoes of the Eye after the second section @ 8:14.

Also available on YouTube.

 

Sooo... much... inpainting... That and combining stuff back in with GIMP and some outpainting on all sides.

 

Believe it or not, I needed it for a video...

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