r/GuildWars 2 | Welcome Back

69 readers
1 users here now

r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. For those not wanting to use Reddit anymore visit one of our partners....

founded 2 years ago
MODERATORS
1
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/genericnekomusum on 2025-06-22 00:16:46+00:00.

2
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Talmead on 2025-06-21 23:03:36+00:00.

3
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/kythQ on 2025-06-21 17:22:17+00:00.


TLDR below.

I completely understand that ArenaNet does not want to spend the resources on GW2 right now to completely rework the LFG system. However, what I don't understand is why they don't even reorganize the categories of the current system. There are so many fixes to the existing LFG that take at most a couple dev hours (if even that) and would already improve players experience by a lot.

Firstly, from what I can see, there are many categories in the LFG that see no use whatsoever, to the extent that they might literally never lead to a group being created. An incomplete list of examples:

  • Mentoring / Adventurer's Guild.
  • Living World Season 1 and 2. (RIBA groups are usually put up in the Central Tyria - Squads category and not here, Tower of Nightmares and Battle for LA are unfortunately dead)
  • Central Tyria / Living World. What even is this category and why is it here and not under "Story Journal"?
  • The whole Story Journal category alltogether.
  • PvP, WvV categories. (I don't play these gamemodes, but I have never seen anyone use the LFG here.)

Why are they even (still) in the game?

Secondly, there are many categories that could be merged together so that the LFG is clearer and more understandable. For example, the Central Tyria category should just be renamed "General" or something, as it is mostly used for RIBA and Festivals. The Story Journal, Guild Recruitment and Festival categories can then be incoprorated into it.

The general problem with the LFG is that with the exception of some (sub-)categories, most see little use and are usually empty. This falsely leads new players to believe the game isn't populated and it also makes it harder for players to get together. If you create a group in a category that sees little use (such as Battle for Lion's Archor or Honor of the Waves) they won't get filled because people aren't clicking on these categories.

Thirdly, there are many players (me included) who are open to helping anyone doing virtually any activity in the game. I would love to help any new player clear any core dungeon for example. However, to do that, I would have to open the Dungeon category and then repeatedly cycle through all Dungeon categories until I find an open party. This is annoying.

What they should do to fix that is allow us to select not only the subcategories but also the overarching categories (e.g. selecting "Dungeons" instead of "Ascalonian Catacombs") and see all the open groups for all subcategories. If they combine this with making the categories themselves more concise it would make it a lot easier to find groups to join and parties would fill much quicker for content that isn't very actively played.

TLDR: ArenaNet doesn't need to revamp the whole LFG system. They could already improve things a lot by just reorganizing the existing categories in the LFG to match actual player behavior. Things would improve even more if we would be able to select supercateogires to see all group listing of the subcategories. Doing this should take a dev less than a day and there is no reason whatsoever why this isn't done.

4
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/OliverOfMars on 2025-06-21 15:26:24+00:00.

5
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/MaltedBastard on 2025-06-21 17:30:19+00:00.

6
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/nekrtemplar on 2025-06-21 15:14:36+00:00.

7
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/EvidenceSea9393 on 2025-06-21 14:00:23+00:00.

8
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/ariintheflesh on 2025-06-21 09:27:57+00:00.

9
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/cale199 on 2025-06-21 09:19:15+00:00.


Seriously? 3 individual fights that were over in 20 seconds each? That can't be real what??

10
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Haruhama on 2025-06-21 00:36:50+00:00.


It's funny how I almost gave up playing this game because people said I would never play it decently with action camera enabled. It's been 6 months and I haven't turned it off yet.

11
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/No-Sample-665 on 2025-06-20 18:51:22+00:00.


TLDR: The Ura Legendary Challenge Mode is overtuned and buggy, and has very low engagement. Addressing its HP and fixing the bugs would promote the long term engagement of the GW2 endgame community


Hi gamers! I wanted to bring up and highlight some of the issues with Ura LCM and why I think some tweaks would do wonders for the end-game raid/strike scene.

Background

I might be in the minority here, but I believe that Ura LCM is a really engaging encounter. It requires tight team coordination, everyone has responsibilities, and one wrong mistake can make things spiral out of control. However, I believe that the insanely high DPS check and the bugs of the encounter are preventing it from being played by most of the hardcore end-game community.

The patch of June 3rd has introduced bugs to Ura CM and LCM that have essentially halted progression for most of the (few) statics that are currently progging LCM. There is a wonderfully detailed post on the forums about these bugs, but the biggest one is that the Titanspawn Champs spawn 1.5x as fast. My own prog group is in the camp of significantly reducing our playtime until the bugs are addressed.

Bugs aside though, the encounter is quite simply just too high of a DPS check for most players, even the hardcore ones. Each of the kill runs (of which there are three teams between NA and EU) had the cream of the crop of GW2 players using stacking sigils to build up 25 stacks of damage modifiers by killing trash mobs within Mount Balrior before each pull. That just isn't fun for anyone, and becomes very tedious for progression.

I'd like to address Ura LCM by comparing it against Cerus LCM and Harvest Temple CM.

The Other Big Two Encounters

I'm of the opinion that Cerus LCM (and EoS), along with HTCM are some of the most fun, rewarding, and engaging encounters for the end-game community within Guild Wars 2. Both of these require a progression static (having commander VC callouts are essential, especially while learning) and on average take groups 40-50 hours from no exp to kill.

These two encounters are beneficial to the end-game community. They give players a natural progression goal, usually after completing all other CM content in the game, where they may have otherwise left to pursue other games. Many players have spent time perfecting strategies, publishing guides and PoVs, and building a whole community around the encounters. Anecdotally I've made lots of friends through progression on these two fights. If you've cleared either of them, you probably have too.

Both of these encounters also allow for great re-playability. There are several roles to learn, so after completing an encounter on one role (like DPS) you can reprog it from the beginning on another role like healkite. There is an amazing community dedicated to this content in the Void Lounge discord server, which frequently host kill runs and seasonal progathons by the many commanders that are experienced in teaching these encounters.

In my humble opinion, Ura LCM should be tuned more in line with Cerus LCM and HTCM to engage the endgame community. As of now, it is so overtuned that most of the people that have earned the Voidwalker or LCOC titles won't even attempt Ura LCM. If you look in the static recruitment channels within Void Lounge, you'll find many statics forming for Cerus and HT, but none for Ura LCM. I've heard several people say they'll wait for powercreep to make it doable, but who knows if that is months or years away. Which brings me to some data points:

The Data

To get a small picture of Ura LCM activity, we can look at completion rate (via GW2Efficiency) and attempt rate (Void Lounge Discord activity)

According to GW2Efficiency, there are 2477 accounts that have completed Cerus LCM and 6104 accounts that have completed Harvest Temple CM. In contrast, there are only 29 accounts that have completed Ura LCM! Granted it's only been several months since Ura LCM (and several weeks of a severely detrimental bug) compared to a year and half since Cerus LCM and three years for HTCM. However, we can look at Void Lounge for some historical engagement numbers too.

In Void Lounge, there have been a total of 6 prog runs in the Ura LM NA channel. Two were off server looking for fills, and four were in-server runs recruiting from scratch. None of the in-server runs had enough interest to actually run (although ty for the effort Cheese!).

By contrast, there were a total of 218 prog runs during the first three months of the Cerus LCM launch in the NA LFG channel. There were many times during this period where a single Void Lounge voice channel would have 40+ people coming together to spectate a stream and cheer on a group, watching them wipe over and over to the last 10% of Cerus. IMO this was the "golden age" of the hardcore scene, and I've love to see something like that return for Ura LCM.

I didn't count the HTCM posts since VL wasn't used during the first three months after HTCM, but there have been a steady number of HTCM progression runs throuhgout the existence of VL.

Conclusion

Arenanet should first prioritize fixing the bugs in Ura LCM to at least get it back to where it was before June 3rd. In addition, they should address the HP of Ura LCM to make it more accessible to a broader part of the end-game CM community. I don't think it should be a severe nerf -- most people that want to play this content are doing so for the challenge and fulfillment of getting the kill, and it should still be a very prestigious title. However it should be tuned to the level where statics can form up and spend upwards of 50 hours progressing to eventually get the kill without needing stacking sigils. As of now most people won't even engage in the content, which isn't a good thing for the GW2 end-game scene. I think the potential is there, Anet just needs to tweak this encounter to popularize it and reinvigorate the endgame scene.

Thanks for reading!

12
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Mr_Throwaway333666 on 2025-06-20 15:56:04+00:00.


I'm currently in need of some Gold, mainly to craft myself ascended weapons, and I'm kinda at a loss for what to do to consistently make money. All the top methods I see online are unviable for me for one reason or another, either I don't have the correct DLC (Drizzlewood, Strike missions), I don't have people to play with (Daily Fractals, dungeons) or I'm just not endgame enough yet (Raids). I also understand that some of these are daily and not something I can just repeat until I have the Gold I need. So I ask, is there any way to make Gold that I can access as a solo player with exotic gear and only the first two expansions? Ideally some that also aren't just daily checklists.

13
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/SpinalPrizon on 2025-06-20 08:47:47+00:00.

14
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/001-ACE on 2025-06-20 07:21:48+00:00.


I'm about to start playing gw2 for the first time, I'd like to know if healers and tanks are a must have for some pve content like dungeons and raids in wow?

15
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/SearchingForGryphons on 2025-06-20 16:34:33+00:00.


Look, I get it. A bunch of people smacked down some dragons, Tyria was saved, blah blah blah. Look, they get special treatment every day, including from the actual heroes of Dragon Bash itself. How much Zhaitaffy have you ate? How many Piñatas have you bashed?

Hundreds of piñatas? Thousands? How many players do you think have already broken over a hundred piñatas this past week already? Have you just once thought about the people making these piñatas, filling them with Zhaitaffy, and hanging them around so quickly you don't even notice them?

Not only the effort and skill in making such perfect, well formed piñatas, but can you imagine all the materials they have to use as well? How much they must value in gold? Even if they collect and reuse the already bashed piñatas, a good few get ruined from the snow they get buried in.

So I would like to dedicate this post to the people running the show, the people who are making the piñatas. I thank you.

16
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Lon-ami on 2025-06-20 11:10:23+00:00.

17
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Adramach on 2025-06-20 08:46:06+00:00.

18
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Matt_4n4 on 2025-06-20 08:32:21+00:00.


I can't believe, that it took me 13 years to find this gem. I've decided to share my story, cause it feels like I finally found an MMO that I've been looking for. I am confident to say, that I've played most of the MMOs that are at the market - some of them for a shorter time, other longer. I've always gotten burned out, I believe it was simply due to the fact of what I enjoy the most in games - questing, story, world building & customization and most games has either one or the other. My most played MMOs so far were WoW (starting from BfA), ESO and New World.

All of these I enjoyed a lot, especially New World, but New World is impossible to defend or play when the game has not recieved any new story quests for almost 2 years, it just feels like a life support. WoW was a better in that aspect, but the need to pay each month + boring gameplay (in my opinion) + how the world barely reacts to us, as a player, was what turned me off each time I tried to comeback. ESO was probably the closest to what I've been looking for, but I am not the biggest fan of Elder Scrolls Lore, a lot of the stuff feels very simillar in terms of world building.

I tried briefly GW2 in the past, but never finished the base game story - I've stopped around lvl 77, even though my overall feelings were positive, something was off. After seeing the ad at Summer Game Fest this year, I decided - why not give it another chance? I had the game bought afterall already so it doesn't cost me anything. This time I also got my boyfriend to try the game out with me and we went on on our journey. We also found out at the very beginning that Action Camera is a thing, which made the combat feel much better. Especially for me, after playing a lot of New World, it felt like a nice combo of tab target + open combat.

Base game was okay, especially when you can play all of it in coop. I remember struggling with some quests before when I played solo, but as a duo the issue was almost completely gone. Gameplay wise though, it did age poorly at some moments. The final fight was cool, at least at the moment when we were playing it. We would be proven wrong very quickly soon... After 2-3 days we were done with base game and that's when the magic began to show - starting Living World season 1.

The jump in quality was enormous - finally getting some cutscenes, character talking more lively and overall, being more interesting. Mobs became less of a dmg sponge and instead they did more dmg, but also died faster. Some of the new maps were literally 10 times prettier than anything we've seen during base game. To my memory, especially the map during Aether Pirates storyline, where we infiltrate their base at a coastal cave and waves crash over the clifs, with lighthouse light roaming the horizon.

We are currently in the middle of Living World season 2, since we want to play all of the story quests together, and let's say that I am more of an MMO player than my BF is, so we do just a few quests per day now.

Because of that reason, I decided to get Janthir and in the meantime progress the newest expansion, since it's so far ahead in lore, I don't believe it will spoil that much of events from Dragon Saga (other that the good guys win, but the expansion name "End of Dragons" kinda already spoiled it).

Getting into Janthir Wilds was another mindbreaking jump in quality. I know that it's literally 10 years of game dev ahead compared to what we were playing so far, but damn... everything just feels perfect at the moment. The fact that our main character responds with VO to all of the dialogues in the world said to them, that characters put trust in us cause we actually saved the world multiple times, the voice acting & cutscenes got soooo much better. It's literally first MMO where I feel like im in a full-made RPG game that has full online support. Even the environmental storytelling through world events & heart quests is voice acted for our main character (the quest where we have to collect mushrooms and we can accidentally eat hallucinogenic one caught me off guard :D)

I can't wait to see all of the events that happened between Living World 2 & Janthir, but that will come with the time. I can't wait to unlock all of the mounts, expansion systems and learn about the stories.

Not sure if anyone will get to the end of this post, but maybe there is someone out there who's considering to try the game and has been meeting the same struggles with MMOs as I mentioned above and will find it useful :P Thanks for joining my Ted Talk - if anyone wants to, feel free to add me to a friendlist at "Wolffie.7425". There is still a lot for me to discover, especially group content so might be fun

19
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/CoconutCreamCookie on 2025-06-20 08:09:41+00:00.

20
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/leeeelypad on 2025-06-20 01:39:15+00:00.


Has there been any acknowledgment from the team about the bug? Or all of the other bugs? The direction the game is heading in is demoralizing. I just want a modicum of communication from the team.

21
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/LeBlanc_Main on 2025-06-19 17:44:35+00:00.

22
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/DBKENNY on 2025-06-19 16:22:09+00:00.

23
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/SirSuperCaide on 2025-06-19 14:43:42+00:00.


If you frequent this community, I'm sure you've seen the post yesterday about GW2's raiding scene. There's a lot of truth in that post, but also a lot of misconceptions. As an active member of the raiding scene, I wanted to give my two cents on the matter and hopefully help new players to understand the raiding community a bit better—and help those interested get into raiding themselves.

First, who am I to make this post in the first place? I've been actively playing GW2 for about 5 years now. I got my start into endgame content with the raid training guild [XL], and after learning all the fights and getting my armor I led trainings there myself for about a year. I've since cleared most of the difficult encounters in the game, and I'm currently progging the W8 CMs with my static.

Raiding Etiquette

Killproof, and Why Raiders Use It

"Killproof" are the guild hall decoration tokens dropped by raid bosses on each weekly kill. If you hang onto these, they can serve as proof of roughly how experienced you are with a fight. If you have 100 kp for a boss, that means you've cleared the fight at least 20 times and probably know what you're doing.

It should be made very clear that kp isn't a perfect system by any means, and one I have more than my share of qualms with. It's technically possible to obtain large amounts of kp without ever actually learning a boss just by getting carried in different groups. Because the amount you get from each kill is random, it can also be pretty inaccurate; to use the example from above, someone with 100 kp for a boss has killed it anywhere from 20 to 100 times. Bosses also don't drop kp if you kill them multiple times in a week, so kp will always undersell the experience level of the most dedicated players. In addition to all these issues, wasting a bunch of inventory or bank slots storing useless tokens is just plain annoying.

I personally don't store any kp at all. It should be noted that the reliance on kp is almost entirely an EU phenomenon. It exists over on NA, yes, but only on a small portion of LFG posts, and usually for fairly low amounts. Most listings here that do ask anything of you usually just test your ability to follow directions, with a requirement such as "ping boots" or "ping bananas". To my understanding, the scene is very different on EU, where almost all listings have high kp requirements. For those of you on EU, I'd love to hear your thoughts in the comments.

So, why do raiders use kp? It's simple. Most raiders are not interested in training new players. They've been doing these fights for years and just want a smooth weekly clear. Kp is a method of ensuring things go smoothly. As discussed above, it isn't a great system, but it is a convenient and simple one. The percentage of people who would obtain any significant amount of kp by getting carried is low, and most raiders don't care too much about how experienced you are as long as that experience level is at least "can clear the fight consistently".

Joining Runs With Killproof

As stated, most raiders just want a quick weekly clear when they do raids. They haven't signed up to teach new players the fights, and they aren't interested in wiping repeatedly to a boss they could clear first try with a better group. It must be made very clear that this is not a moral failing by any measure. Experienced raiders have the right to enjoy a smooth run just as much as new players have the right to want to be taught the fights.

GW2 is a multiplayer game. Everyone involved wants to have fun playing it the way they want to. It is important to respect other players' wishes; this means you don't get to impose your wishes onto an existing group or listing. If a listing asks for kp, that is the squad leader's way of indicating that they are only interested in playing with experienced players. If you aren't experienced with the fight, you won't get anywhere by trying to force your way into this group that wasn't made for you.

Here are the main takeaways here:

  • Regardless of your opinion on kp as a system, if a listing asks for kp you don't have, don't try to force your way in. In particular, if you've never done the fight before, the most likely result is that you'll cause the group to wipe repeatedly until it either disbands or kicks you; pretending to have experience you don't only wastes everyone's time, including yours.
  • Commanders will often accept certain rewards as substitutes for actual kp, in particular Envoy armor or Coalescence, since these indicate you're experienced enough to have obtained them.
  • Some commanders/groups will be alright with letting you join if you're upfront about the fact that you don't meet kp requirements, or that you've not done the fight but have read/watched a guide; others will not. Feel free to ask respectfully, but respect the commander's decision.

General Raid Etiquette

Aside from the issue of kp, there are some additional things you ought to know about raiding etiquette. In general, you should always try to follow the commander's directions and respect other players' time.

If you see a raid listing asking for a specific role, such as quick, alac, healers, or certain fight-specific roles, do not join unless you can play that role. The majority of players in LFG only play DPS, so commanders often like to specifically fill the other roles they need first. If you join a squad and cannot fill the roles the commander is asking for, they will likely kick you, and they will be entirely in the right to do so. Just wait patiently; the commander will open the squad up to DPS when they're ready.

When leaving a squad early for any reason, it's also customary to indicate what role you were filling. For example, if you were the healer for the second subgroup, you might say "-aheal sub 2" before leaving. This makes things much easier for the commander, since they know exactly what they need to replace without having to go through everyone's roles again.

Finally, as I said above, it's important to always follow your commander's directions. If they're doing something a certain way, they usually have a good reason, and it isn't up to you or any other individual members of the squad to argue with their choice. At best, all refusing to follow directions will do is waste everyone's time; you will rarely get the commander to change their approach. At worst, you will be kicked for actively working against the rest of the squad.

To provide an example, yesterday in a strike squad we accidentally started a fight before one of our members was ready, so the commander told everyone to gg (for those who don't know, typing /gg in instanced content will instantly kill you, allowing the squad to reset the fight quickly). One player refused to do so, instead trying to solo the boss for over a minute until they died. They were promptly kicked for wasting everyone's time and failing to follow instructions. Don't be like that guy.

How to Get Into Raids

Bar to Entry

First, let's dispel a very common misconception among the playerbase. In terms of gear, the bar to entry for raids is actually very low. You don't need ascended gear, infusions, or even a meta build to participate in raids. Almost all raid content can be done comfortably in exotic gear as long as you use the correct stat prefix and things like sigils and runes. There are plenty of great online resources for builds, and if you ask in LA or the raid lobby you'll often find players who are more than happy to explain things to you. There are also plenty of external communities on Discord built entirely around helping new players.

The LFG Kinda Sucks

If you've spent any time at all in online discussions with this community, you'll have seen plenty of writeups about the many problems of the LFG system. Despite the issues, it's basically your only in-game tool for getting into endgame content. It works relatively fine for easier content like strikes or fractals, but getting into raids using just the LFG can be tricky.

First, as mentioned in the previous section, trying to force your way into experienced groups as a new player will never work out. Instead, you should focus on the training category in the LFG. Unfortunately, it's true that very few listings are posted here. Most players who teach raids do so via external communities, and though they may use the LFG to fill extra slots, mostly-filled squads will fill up very quickly. If you don't see any listings, I recommend making one yourself. Making an LFG listing doesn't require a commander tag. Name it something like "new player looking to learn Wing 1", and if you're lucky, a player might join and take command of the squad to teach you.

External Communities

Nowadays, most raids—trainings and otherwise—are organized in external communities on Discord due to the aforementioned suckiness of the in-game LFG tool. If you're serious about wanting to learn raids, your best bet is to join one of these communities. There are quite a few different communities each with their own methods of organizing and teaching, so if one doesn't work out for you, I highly recommend trying out another.

Some communities I can recommend:


Content cut off. Read original on https://old.reddit.com/r/Guildwars2/comments/1lfckgr/raid_etiquette_how_to_get_into_raiding/

24
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/latiasmomma on 2025-06-19 08:40:03+00:00.


The whole thing with dragons absorbing other elder dragons' abilities is very interesting.. Mordremoth gained the ability, seemingly, to reanimate corpses from absorbing Zhaitan's magic. What do you think Zhaitan would gain if Mordremoth had been killed first? The ability to create Risen out of plant matter or out of the dirt?

25
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Awkharra on 2025-06-18 18:54:31+00:00.


Our guild use to have its headquarter in the Gilded Hollow, we wantedto change and went for the Isle of Reflection and let say we forgot to rermove our old decoration, you know because we didn't tought. Welp here are some picture that you may find funny !

https://preview.redd.it/9tzn6cxnfq7f1.png?width=1919&format=png&auto=webp&s=192fef69b2466d7665d9d118df0dbe5b97a52be8

"Weird Stonhedge in the sky"

https://preview.redd.it/3kgufcxnfq7f1.png?width=1919&format=png&auto=webp&s=ca683a3d4e453964259ef4b812f470c15a36fc46

view more: next ›