Cities: Skylines

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A Community for the Cities Skylines game by Colossal Order on Lemmy.

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About Cities Skylines

Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.

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Community Bookmarks

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➤ Simple Guidelines

➧1. All content must be related to Cities Skylines

➧2. No spam or reposts. Do not submit more than one of the same post/comment on this community or across multiple communities.

➧3. Be respectful. Harassment, abuse, name calling, and/or threats of any kind is not tolerated here. Any content, whether an image or a comment, that includes any kind of bigoted language or hate speech will be met with a permanent ban.

➧4. Check before posting · Posts about or which ask questions already addressed will be removed.

➧5. No advertisement or self-promotion. Do not use this community to advertise or self-promote. This includes (but is not limited to) websites, articles, blog posts, and brands. We welcome occasional links to your own off-site content like Twitch and YouTube/Invidious.

➧6. No NSFW Posts · Nudity: Obvious, implied or strategically covered · Content that is “sexually explicit”, gore.

➧7. Links · All shared links must be from Paradox/Colossal Order websites/forums, excluding links to Youtube/Invidious videos and trusted news sources (about the games). Latter ones must respect 'Rule 4'.

➧8. Piracy · Discussion is allowed, sharing links is not (view the rule above).

➧9. Memes · Memes are allowed, but please keep it low or it will be considered as spam.

Read the extensive Guidelines.

Comply with the Lemmy Code of Condute.

➠Feel free to report any content that does not respect these rules.

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Community Filters ~~(uses phtn.app)~~

founded 3 years ago
MODERATORS
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Watch your city evolve with “Emerging Downtown,” crafted by community creator ‘Smilies.’ This Content Creator Pack includes a big variety of new buildings spread over different lot sizes and levels, ranging from small, weathered buildings to renovated, modern designs.

With materials like brick, plaster, and wood siding, you can create a vibrant part of town that transforms from rustic charm to a busy downtown.

Main Features

• 140 Low Density Residential growables

• 81 Low Density Commercial growables

Coming March 25

Official Page with Trailer and Screenshots

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With a blend of tradition and modernity, this Creator Pack by community creator ‘Emperor Li’ allows you to create a vibrant Chinese inspired market quarter.

Let your citizens take a stroll down shopping streets adorned with classic elements such as lanterns and shop signs, or visit the traditional temple that adds a touch of East Asian splendor to your cityscape. With vibrant red and gold, ‘Dragon Gate’ will bring the fiery charm and elegance of Chinese architecture to your city.

Official Page with Trailer and Screenshots

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Explore the timeless charm of Mediterranean architecture with this Creator Pack, designed by community creator ‘Zarrix’. Mediterranean Heritage’ introduces a range of historic buildings from the 15th to 19th century from regions such as Italy, Spain, Portugal and Southern France. Featuring fluid design and characteristic soft color variations, this pack will bring southern European elegance with a modern flair to your city.

Official Page with Trailer and Screenshots

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

Elevate your city's entertainment scene with the Creator Pack ‘Leisure Venues’. Designed by the community creator ‘Gruny’, this pack transforms your city into a vibrant hub where citizens can unwind, have fun, and enjoy life to the fullest.

From delightful dining spots and serene parks to thrilling sports facilities and nightlife venues, this pack has all your citizens need to enjoy their free time.

Official Page with Trailer and Screenshots

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

-Anniversary YouTube video -FAQ for CS1 Steam Subscription Service

Release Schedule:

18 March (all content for Cities: Skylines II)

  • Anniversary Patch including 10 free assets

  • 3x Radio Stations: Atmospheric Piano, Jade Road, and Feelgood Funk

  • Dragon Gate Creator Pack by Emperor Li

  • Mediterranean Heritage Creator Pack by Zarrix

  • Leisure Venues Creator Pack by Gruny

20-24 March

  • Cities: Skylines Free to Play weekend on Steam

25 March (all content for Cities: Skylines)

  • Anniversary Patch including three new parks which adapt to the DLC you own
  • Harvest Harmony Radio Station
  • Countryside Creator Pack by Cbudd
  • Emerging Downtown Creator Pack by Smilies

24-31 March

  • Participation in City Builders & Colony Sim Fest on Steam

Official Website

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Late Monday evening, an outside actor pushed an update to the mod, which includes a .dll file which we believe is malicious.

If you have played using the affected version, please check your local files. If you have any malicious files installed, you will find them here; %localappdata%low\Colossal Order\Cities Skylines II.cache\Mods\mods_subscribed\ inside the folder 80095_13

Note that it is only specifically the 80095_13 folder that will contain malicious files; if you do not see this folder, you do not have the compromised version of the mod.

If you do locate this folder, use an antivirus or antimalware program to quarantine it and/or remove it from your system, and run a thorough scan of your drives.

As a precaution, we recommend changing your passwords.

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For its first birthday, the game is (finally) publishing the announced region packs.

Cities Around the World kicks off on October 28, and it starts with France. After that, on November 11, the Germany region pack will be released. Then, on November 25, the UK pack will come out. 

Later, region packs will come out for Japan, China, Eastern Europe, Eastern US, and Western US. These don’t have dates yet, and more information about them will be released later. 

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okay. here's a few things that trip me up: basically every exit lol, but specifically north-east. this corner is super weird. the road north (1 way) is not really connected to the roundabout, there is like a seperate road/lane that runs "past" the roundabout from east to west. but the roundabout has an exit to that road. and that road splits up into a lane onto the roundabout and one that runs past it.

i'm also not 100% on what to do about the slip lanes that still kinda brush the roundabout. i'm trying with curbless roads, but they're super finnicky

here's one more image with the streetview lanes

https://imgur.com/a/DYMuMMC

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So, i am getting back into a cities project after being out of the game for a while. I'm using https://terraining.ateliernonta.com/ to generate heightmap and overlay image. it also exports OSM data (I also tried to do it manually with the same result)

now what happens is this. i think this has always happened. it seems like the "scale" is off. the roads are "correct" but slightly shifted in all directions. they're not all just slightly north like the picture. at one point it exactly overlaps and the rest is too far south. like the scale is wrong. like it's too small or something. but the OSM scale is 1. did i do something wrong?

(i looked through the github but couldn't find anything. also no similar things on the workshop comments right away)

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Excerpt from the original post on Paradox Forums:

The two Creator Packs — Modern Architecture and Urban Promenades — have been completed by their creators. While the Economy Patch, Detailers Patch, and Decorations Patch are all part of our commitment to improving the base game, we are well aware that the Asset Editor is one of the most crucial remaining features in fulfilling our promise to make mods fully available in-game. To ensure we don’t split our focus, we’ve made the decision to push the release of the Creator Packs to Q4. This will also affect the upcoming release of Bridges & Ports Expansion that will instead come in Q2 2025. We will continue dedicating our efforts to the base game before shifting focus to paid content. Our goal is to ensure the community is satisfied with the state of the game, and once we’ve achieved that, we’ll be excited to release these amazing packs to you!

View the original post on Paradox Forums | Archive.org | Archive.today | Xitter thread (privacy friendly)

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I'm a hardcore fan of Cities Skylines 1 and have been playing it for several years now. One issue I have though is how I go about making a highway system. It seems so complex, I don't understand how I can connect place to place in a reasonable way and I feel like the only proper way to do it is to ravage through regions of my city to make massive interchanges and efficient routes. My strategy as a result is just using 6 lane roads as my "highways" and kinda just avoiding the idea of highways altogether. I'm so bad at it that my idea of creating an on/offramp is retrofitting roundabouts. I'd love to hear people's thoughts on this and also how to get my mind thinking of the right ways to make good highways.

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Since we wanted to get the homeless fix out as soon as possible and the decorations menu was ready to ship, we decided to bundle them together, along with a bunch of other bug fixes of course. Today, we’ll go through the new decorations menu, how props work, and what has changed with homelessness.

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In Cities: Skylines 2, how do you usually organise your districts? What makes you decide an area should be a district? Roughly how big are your districts usually?

I feel like I might be overusing the districts a bit and it's getting a bit messy.

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submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 
 

Just wanted to share my newest Texas inspired city

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This mod looks revolutionary for what used to be possible in Cities Skylines..

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Patch Notes 1.1.5f1 (forum.paradoxplaza.com)
submitted 1 year ago by [email protected] to c/[email protected]
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